Revamped Revenge System
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #151 of 262 Gameplay mods in this game by downloads
📋 About This Mod
Changes the mechanics of revenge blocking dispatch missions and the way subtypes of Stealth and Combat revenge work
Revamped Revenge System r3 Updated for version 1. 10 Snakebite version included
All my mods: The Ultimate Phantom Pain Mod TPP HARDCORE Mod Updated and Revised The Legend of Big Boss FultonExtraction3000 Real Time Scale and Local Time Mod NewGamePlus Mod OSP Mod Revamped Revenge System MB Clothing Line - Battle Dress
TL;DR: Revenge blocking dispatch missions now reduce the corresponding revenge type. Each mission will reduce revenge by a 100 points except for children of Stealth and Combat. They will reduce Stealth and Combat revenge by a small margin. A 100 point reduction means the revenge level will go down by 1. If just completing a mission, there may be situations where the revenge level may not go down even though you used a dispatch mission because your play style caused that particular revenge to gain points and cross the 100 point threshold for the level to remain the same.
Revenge types Strong Tranq Notice and Fulton cannot be reduced because they do not have corresponding dispatch missions. Strong Tranq Notice however is tied to Stealth revenge level.
This mod leads to a very new and unique experience with the game's existing revenge system.
Workings of the vanilla revenge system: Stealth and Combat revenge rise by 1 level(or 100 points) every 4 missions(or 25 points per mission) provided you play only Stealth or Combat and each can reach max lvl 5.
If you play Stealth and Combat then both will rise together by 1 level(or 100 points) every 5 missions(or 20 points per mission). However, both will only ever reach max lvl 3. If any one of them was higher then it will drop down to lvl3.
If you switch from one style of play to the other than the other revenge will only ever drop to min lvl1 and not further.
So how does the game decide whether you are playing stealth or combat?
If you kill/knockout/unconscious an enemy in SNEAK phase(i.e. when absolutely no type of caution/alert/combat alert has been triggered) then it counts as a Stealth point otherwise as Combat. You get 5 points for this.
If you eliminate an entire Outpost/Guardpost in in SNEAK phase(i.e. when absolutely no type of caution/alert/combat alert
📊 Mod Details
- Game
- Mgsv Tpp Mods
- Author
- NasaNhak
- Version
- r3
- Downloads
- 1,615
- Endorsements
- 60
- Category
- Gameplay
- Created
- 8/8/2016
- Updated
- 8/9/2016
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