Audio Redux - Less Noisy and Annoying
⚪ Last updated 2018Preview

🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 86 Audio mods in this game by downloads
📋 About This Mod
Note from the author:
This isn’t related to this mod (at all), but there's something happening in the world that's become increasingly important to me in the past two years. I want to use my mods as a platform to share that topic. Unfortunately I can't voice it on NexusMods, because it might go against flimsy and easily weaponizable policy guidelines relating to sociopolitical issues. So I have to vaguely gesture to it instead. Here's a song recommendation.
Anyways, back to videogame mods.
Audio Redux - Less Noisy and Annoying
Overview:
MGSV has a lot of overplayed, unnecessary or outright annoying audio files, especially in free-roam. The goal of this mod is to mute or replace those sounds. This mod makes changes to 100+ sounds in the game.
Mod Highlights:
-
[]Kaz will no longer comment on successful fultons. (He will still notify you if the extraction failed.)
[
]Kaz will no longer patronize the player for failing an FOB mission.[]Ocelot will no longer brief the player before an FOB mission.
[]Quiet will no longer hum when focused on a target.
[]Enemy helicopters will no longer "beep" during combat.
[] Ambient music no longer plays when the player is near unsuspecting enemies, like in Ground Zeroes. Expect the game to be more difficult if you use this option.
[]New music for helicopter rides. (For main missions.)
[]Knife kills will no longer trigger the audio queue.
[]Spotting an unmarked enemy when behind cover will no longer trigger the audio queue.
[]The camera zoom, mounting Vehicles/Buddies, and looking at the sun are no longer accompanied by audio queues.
[]Various other effects have been muted.
[] Kaz will no longer comment on leaving targets unattended. i.e Code Talker, prisoners and VIP's.
Want new Sortie Prep Music? Check here!
Known Issues:
None so far! Let me know if you notice anything weird.
I hope you like it!
This mod can be installed manually or via SnakeBite Mod Manager -
For a manual installation, extract the files from the .mgsv using WinRar or 7Zip. Then, unpack your chunk#.dat files and replace the corresponding vanilla files with the modded files. Then, repack your chunks.
Audio Redux - Less Noisy and Annoying is a sound overhaul mod for Dishonored 2 that mutes or replaces overplayed and irritating audio files, such as Kaz's repeated comments about leaving targets unattended. With 974 endorsements and over 23,000 downloads, it's a popular quality-of-life improvement for players tired of repetitive dialogue.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 974 endorsements and over 23,000 downloads.
- Directly targets the most grating audio cues, like Kaz's repetitive lines.
- Lightweight audio tweak that doesn't affect gameplay mechanics.
⚠️ Cons
- Last updated in 2018 — may not be compatible with the latest game patches.
- Only addresses audio annoyances; no other features or improvements.
- No detailed list of all changed files provided in the short description.
For Dishonored 2 players who've heard Kaz's 'target unattended' line one too many times and want a quieter, less repetitive experience. Skip if you're looking for new sounds or music — this is purely about removing the annoying stuff.
💡 Beginner Tips
- Since the mod was last updated in 2018, check if your game version is older or use a mod manager to handle potential conflicts.
- If you're using other audio mods, load this one after them to ensure its replacements take priority.
- Listen to the changes early in a mission to confirm the mod works as expected before committing to a full playthrough.
📊 Mod Details
- Game
- Metalgearsolidvtpp Mods
- Author
- Morbidslinky
- Version
- 1.2
- Downloads
- 23,139
- Endorsements
- 974
- Category
- Audio
- Created
- 8/24/2016
- Updated
- 11/4/2018
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