True Growth

⭐ — (28 endorsements) 📥 2,195 downloads 📌 v0.2 📅 3/2/2026
🟡 Updated this year

By Lord_Tetchi · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/3/2026 📅 Created: 3/2/2026

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #20 of 86 Miscellaneous mods in this game by downloads

📋 About This Mod

By default Menace only allows a certain number of triggers to occur for increasing a Squad Leader's stats per each mission.This mod removes that limit. It also allows for tweaking growth rate and a few other things.

Description

By default Menace only allows a certain number of triggers (15 per stat) to occur for increasing a Squad Leader's stats per each mission.  This means that Growth Potential is of limited help, especially on longer missions.  It also makes the 'New Tricks' perk that increase Growth Potential nearly useless in the long term.

TrueGrowth gives the opportunity to do the following by configuring the Json:

1. remove_trigger_limit - Remove the cap of 15 triggers for growth.  On its own this doesn't do much as at 15 triggers you have 95% of possible rewards

2. growth_floor_fraction - this adds a minimum amount of points you can get per trigger based on the first increase you get.  IE '0. 10' will make 10% of the first increase the minimum.  This can allow the uncapped setting above to be more impactful

3. decay_rate - this changes the decay per iteration.  Default is . 7 (each trigger is 70% of previous)

4. growth_multiplier - A flat multiplier to all gains

5. debug_logging - extremely excessive logging for debugging

How the default mechanism works:

1. If you take an action in a mission that is tied to a stat, that stat counter increases. (By default maxing at 15)

2. At the end of the mission, the game has a chance to grant you increase based on a formula that includes your 'GrowthPotential' and how large the stat currently is.  This chance is rolled a number of times equal to the counter per stat. (Again, capped to 15)

3. For each time the roll in step 2 succeeds, you get an amount of stat based on your current stat and how many succesfull rolls you got, with diminishing returns (x. 7 each time)  The diminishing returns is part of why growthPotential doesn't really matter.  At a . 7 mult each time, you get 51% of potential returns after 2 triggers.  After 5 you have 83. 2% etc.

REQUIREMENTS:

  • MelonLoader 0. 7. 2+

    Installation

    1. Install MelonLoader for your game (MAKE SURE YOU USE 'nightly release!!!')

    2. Run MENACE once to generate necessary MelonLoader stuff

    3. Download this mod

    4. Extract the zip into your 'mods' folder in your MENACE game installation

    - Make sure the TrueGrowth.dll and TrueGrowth.json is directly in the 'mods' folder

    Read the README.txt before posting or asking about issues

    Join the MENACE modding discord here.  My Discord name is Lord_Tetchi, @ me somewhere if you want and I'll try to take a look if you have issues.

📊 Mod Details

Game
Menace Mods
Author
Lord_Tetchi
Version
0.2
Downloads
2,195
Endorsements
28
Category
Miscellaneous
Created
3/2/2026
Updated
3/3/2026

🔧 How to Install MENACE Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for MENACE →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MENACE commands, item IDs, and more.

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