Rebalanced and Expanded Rifles (Deprecated)

⭐ — (31 endorsements) 📥 727 downloads 📌 v4.1 📅 8/1/2022
⚪ Last updated 2022

By AltaMasters_1011 · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/29/2022 📅 Created: 8/1/2022

🔍 Analysis

  • 👍 4.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #42 of 91 Weapons mods in this game by downloads

📋 About This Mod

This is a mod that rebalances rifles, in addition to adding twenty-one new ones - two of which are returning weapons - separated into six classes.

Currently deprecated. See the "Rebalanced and Expanded Weapons" mod for full information. ( https://www.nexusmods.com/mechwarrior5mercenaries/mods/744 )

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Major update (Sept. 24th, 2022)! Highly extensive balance changes have been made! A new weapon has also been added.

Balance changes of particular note are: significantly reduced heat for almost all rifles; reduced cooldowns for almost all rifles; increased damage for the AMMR III, IV, and V; increased velocities for AMMRs; reduced deviation for CSRs; the removal of spread bonuses for CSRs (as they appeared too powerful); reduced impulse values for Gauss-class rifles; and changes to world damage for all rifles - with AMMRs having large increases.

The new weapon is the Ultra-light Gauss Rifle, which has both an overview and a use-case outline provided in the Google Docs information sheet - as is usual.

Please enjoy!

This mod has made many changes. Changes of particular note are: reduced heat, increased velocities, decreased cooldown, and better ammunition densities for Standard Rifles; earlier introduction dates for the Gauss class; and adjusted pricing for both classes. (Increased for all Standard Rifles (due to their improved performance), with the Gauss Rifle having a decreased price.)

Please see the following Google Docs data sheet for the specifications of all weapons; including original MW5 values, and documentation on the previous version: https://docs.google.com/spreadsheets/d/15wnfo6qGpX4vGBimZySxsWf4rYRTfi45bUrQtx5YkEg/edit?usp=sharing

The new weapons are: the Neo Light Rifle, the Neo Medium Rifle, and the Neo Heavy Rifle; the Ultra-light Rapid-fire Rifle (RFR), the Light RFR, the Medium RFR, and the Heavy RFR; the Light Repeater Rifle (RR), the Medium RR, and the Heavy RR; the Light Cluster-shot Rifle (CSR), the Medium CSR, and the Heavy CSR; the Arclight Magneto-megaton Railgun (AMMR) - Class I, the AMMR - Class II, the AMMR - Class III, the AMMR - Class IV, and the AMMR - Class V; the Ultra-light Gauss Rifle; and the returning weapons: the Light Gauss Rifle, and the Heavy Gauss Rifle.

Please see the following Google Docs info sheet for information on the new and returning weapons: https://docs.google.com/document/d/18tTaajZoG22noCZfbSZdrUQL327tvWwfd0WLBuHIGWU/edit?usp=sharing

This mod was made to add more flexibility in how one wants to play the game - especially at longer ranges - and to make it more fun. It's addition of more rifles is meant to provide alternatives to extended-range lasers and energy weapons for long range projectile play with variations in cooldown and damage output while generally at lower heat.

All weapons have be

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
AltaMasters_1011
Version
4.1
Downloads
727
Endorsements
31
Category
Weapons
Created
8/1/2022
Updated
9/29/2022

🔧 How to Install MechWarrior 5: Mercenarie Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MechWarrior 5: Mercenarie commands, item IDs, and more.

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