Projectile-based Machine Guns - DLC 4-Compatible
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 5.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #44 of 91 Weapons mods in this game by downloads
📋 About This Mod
This mod makes machine guns projectile-based as opposed to trace-based a la vanilla MW5.
Has been tested and verified to work with DLC 4. Enjoy! :)
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Apr. 7th, 2023:
Now that I know how to do some degree of sound modding - based on the work of one of my most recent mods, "Party Critical!" - this is something I may change - at least on my end - to make these weapons sound better, soon. I also plan to try and re-do part of this mod to fix some smaller, very strange issues it has, as I have no idea where they manifested from (as I did nothing to make these problems appear - they just appeared themselves (seriously)), and they have proven to be incredibly frustrating as someone who spends so much time working on my mods to make them extra-high-quality.
Again, hopefully these changes will be coming soon.
Major update (Nov. 25th, 2022)!!
MACHINE GUN LIGHT GLITCH HAS BEEN FIXED!!
I had been puzzling about why Machine Guns were building up light ever since I first created this mod, and, sadly, even now I don’t understand why. I had been investigating this and trying multiple solutions for a long time, but none of them ever worked.
It has been incredibly frustrating to provide a mod that doesn’t entirely work as intended, and I apologize for publishing something that was partially misleading. (In fact, I only found out that it was a problem after playtesting it extensively a month or so after I first made it; thinking that the problem went away after a while or was only a visual bug – not a performance-related bug.)
Unfortunately, a light effect had to be disabled in order for this to work; making the visual FX of hitting a ‘mech much less appealing. Still, it looks okay – just not as designed.
I plan to revisit this to re-implement the small light source, so that the weapons look and feel good to use.
Thank you very much for your patience, and I am very sorry for how much grief this may have caused some of you.
Please enjoy. :)
Update (Nov. 20th, 2022)!
Minor VFX improvements, and some both large and small balance changes to almost all weapons (mostly to LR-MGs and P-P-MGs).
The following VFX changes have been made:
> Decal size for ground impact has been significantly decreased in size for all MGs, and has had duration decreased. Plasma-type MGs have a small-sized decal that lasts for 10 seconds (as opposed to 40), and MGs have an even smaller decal that lasts for only 5 seconds (again, as opposed to 40). (Finally. Was very hard to figure out how to do. Will be easier on GPUs)
> Fixed LODs and improved positioning for certain impact VFX
Please enjoy!
This mod expands the selection of machine guns to include those found within the “Re-balanced and Expanded” weapons suite – t
📊 Mod Details
- Game
- Mechwarrior5mercenaries Mods
- Author
- AltaMasters_1011
- Version
- 2.2
- Downloads
- 716
- Endorsements
- 41
- Category
- Weapons
- Created
- 10/4/2022
- Updated
- 11/26/2022
🔧 How to Install MechWarrior 5: Mercenarie Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →
Visit the official mod page for specific installation instructions for this mod.
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