Deadman's Ballistic Rework

⭐ — (22 endorsements) 📥 417 downloads 📌 v1.1 📅 6/3/2021
⚪ Last updated 2021

By DeadmanNil · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/3/2021 📅 Created: 6/3/2021

🔍 Analysis

  • 🏆 #60 of 91 Weapons mods in this game by downloads

📋 About This Mod

Enhances vanilla ballistic weapons to perform similar or outperform real world counterparts because I felt they were laughably lacking.

So essentially I created this mod because the fact real world weapons far outperform a sci-fi universes weapons is mind blowing. If you take in-game weapons like the Rifle series (which are supposed to be equivalent to pre-space flight tank guns, and in the real world they shoot thousands of meters) they cant shoot past a few hundred meters. Now you may say well the player can fire rounds off in the distance and hit. You run into the problem the AI doesn't work with the same level of knowledge or ability.

This changes all of that, the AI be they friendly, enemy, vtol, turret, etc. will engage you if they are within range and have the right guns. Since I based everything from the machine gun to the AC/20 on something real world. That makes the reality one that almost everything can now engage you. This 100% breaks vanilla balance and I realize that, I will probably have to rework energy weapons next so they have more chance for a fight. For the most part I kept weapon damages vanilla but I will balance them in the future if I feel the need.

I highly recommend running at least one ballistic weapon even just a simply machine gun on your mechs until I get around to a energy rework.

The rate of fire is slowed on all burst weapons so they are similar to real world chain guns like the M242 Bushmaster. I want to make them feel more unique in the future but for now its good enough.

Machine Gun = similar performance to a 12x99 or . 50 cal. I really cannot edit this weapon too much due to the fact the devs decided to actually make it behave like a laser weapon in engine and not a ballistic projectile launcher.

AC2 = 25x137 a mix of the M792 and M793

AC2 Burst = 25x137, sounds were swapped to UAC5 due to slower rate of fire. Vanilla sounds are basically broken if a weapon is slowed too much

AC5 & Burst=  similar to 105×617mm HEAT

AC10 & Burst = Similar to 120x570mm a mix of M830 HEAT-MP-T & OCC 120 G1

AC20 & Burst = similar to the Royal Ordnance L9 165 mm HESH, I wanted this one to feel a little more the original AC20 so it gets a round that is much slower firing but surprisingly still has good distance.

Light, Medium, Heavy = States are not based on anything specific but are similar to size equivalents and have a +2 damage bonus across the board for all rifles since they were heavily lacking due to slow reload imo.

Gauss =  Shoots farther and a little faster

LBX10 SLD = similar performance to the AC10 due to the fact the lore states the LBX10 can also fire standard autocannon ammo, so therefore in my mind it will fire its normal sized equivalent which is the AC10.

LBX10 = fires a cluster round and I barely use this thing. I just boosted its speed and a little bit of its distance. I could not find any easily accessible info of cluster type rounds for tanks but ha

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
DeadmanNil
Version
1.1
Downloads
417
Endorsements
22
Category
Weapons
Created
6/3/2021
Updated
6/3/2021

🔧 How to Install MechWarrior 5: Mercenarie Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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