Prophesy of Pendor Banners Reimagined
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 38 Banners mods in this game by downloads
📋 About This Mod
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Users of Pop 3. 8. X: You can get all my banners to work by simply replacing the std_bannersX.dds files in PoP 3. 8. X with the ones in my compilation, as newer versiosn of pop have all long banners so no need for the ini. SO IF YOU HAVE POP 3. 8.x or higher just grab the .dds files called std_banners.dds and replace them , no need to do anything else, prior versions still need to do the .ini tweak and extra files.
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Years ago I decided to reimagine all of Pendor Banners to something that suited my interpretation of the World and its lore in the Taleworld Forums
This is the original thread: https://forums.taleworlds.com/index.php/topic,285542. 0.html
I spent several days creating them and have been using them since PoP 3. 4, this is a package update now for 3. 7 that includes an easy installation and modded Module.ini for PoP 3. 7
The banners are all specific to PoP and I took pains for the banners to be unique for each of the Pendorian Cultures.
The D Shar will have proper geometrical patterns for example and same with the Ravenstern Lords. In a standard game Rane and its baron will always sport the Thrice Impaled Lion due to the lore related hatred of that particular lord towards Sarleon.
They are also matched to Heraldic Surcoats within the game and as humanly possible within the graphic engine centered to display properly in heraldic shields.
Besides the vertical banners 3d model the textures are ALL my work and I would appreciate if you use them elsewhere to credit me please :)
Enjoy them!
INSTALLATION:
1) Place the module.ini in your module folder
IMPORTANT
I have added a modified module.ini for Pendor 3. 706 if you have any other version or want to use them in a different module do the optional step
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How to Modify Module.ini
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You must add the following lines to module.ini in your mod's root folder:
load_module_resource = std_banners
load_module_resource = std_banners_default
load_module_resource = std_flags_vertical
If module.ini includes any of these lines they need to be removed or disabled start the line with the # sign to comment out the line).:
load_resource = banners
load_resource = map_flags
load_resource = map_flags_b
load_resource = map_flags_c
load_resource = map_flags_d (Warband ONLY!)
A cosmetic mod for Prophesy of Pendor 3.7 that replaces banners with vertical designs and new textures. With 56 endorsements and 1,337 downloads, it's a niche enhancement for players wanting visual variety. Last updated in 2016, so compatibility with newer versions is unverified.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Simple cosmetic upgrade that changes the look of banners without altering gameplay
- Decent community interest for a niche mod (56 endorsements, 1,337 downloads)
- Lightweight and likely easy to install for POP players
⚠️ Cons
- Last updated in 2016 — may not work with current Prophesy of Pendor versions
- Only affects banners, so if you want more visual overhauls, this won't cover it
For Prophesy of Pendor players who want a fresh look at their faction banners without changing core gameplay. If you're a completionist who likes to customize every visual detail, this is a nice touch. Skip if you're looking for gameplay changes or if you're on a newer version of POP.
💡 Beginner Tips
- Make sure you're running Prophesy of Pendor 3.7 specifically, as the mod was made for that version.
- Back up your original banner files before replacing them, so you can revert if needed.
- If you're using a mod manager, check if it supports Mount & Blade: Warband mods; otherwise, manual installation is straightforward.
📊 Mod Details
- Game
- Mbwarband Mods
- Author
- Brujoloco
- Version
- 1.0
- Downloads
- 1,337
- Endorsements
- 56
- Category
- Banners
- Created
- 5/19/2016
- Updated
- 5/19/2016
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