Krenn Roleplay

⭐ — (4 endorsements) 📥 67 downloads 📌 v1.3 📅 8/13/2020
⚪ Last updated 2020

By Krenn Staff Team · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/13/2020 📅 Created: 8/13/2020

🔍 Analysis

  • 🏆 #404 of 534 Modules mods in this game by downloads

📋 About This Mod

Krenn Roleplay is a hardcore roleplaying server on the Persistent Kingdoms module. Persistent Kingdoms' version is currently 1.3 which is available on Moddb, Nexusmods and Steam Workshop.This is the link to our forums: https://krenn-rp.com/

Krenn Roleplay is a community that is reaching well into its first year, and after having two regular interesting scenarios, Wlodowiec, the owner decided we should try something completely unique, from his own mind. This resulted in a dynamic military campaign. This idea was difficult to bring to life, as it was a completely new experience for both members of staff and the community. It ended on a good note, but we've decided to settle for a regular scenario again. This time the scenario will surround itself in the Valley of Nomar, a place of political intrigue and conflicting powers, both in the criminal underworld and the realm of the law-abiders.


The Valley of Nomar

Located in the fertile and wealthy region between Uxkhal and Veluca, on the very edges of the Duchy of Dhirim, Nomar is cut in half by a tributary of the Lvenn River. It’s position in a hidden valley on the border between Rhodokia and Swadia resulted in its underdevelopment and thus the absenteeism of the local aristocrats and landholders.

Centuries ago, Nomar was inhabited mostly by the Calrado-Rhodok population of Veluca and Jelkala. However, with the Rhodok Rebellion many of the Rhodok people living in Eastern Swadia were exchanged with Swadians living in Rhodokia. With this, much of Nomar was emptied and replaced by new Swadian settlers. The great pain this caused to the Rhodoks would not be forgotten, however, as they bought their time and prepared for the inevitable…

With the Second Vaegir Invasion and the Fall of Dhirim, the Rhodoks seized the opportunity and marched north to reclaim long contested territories - Nomar among these.

The war with Swadia was short and decisive, and King Harlaus agreed to concessions along the border when the Rhodoks reached the gates of Uxkhal. The victorious Rhodoks still had a dangerous struggle to endure on the borders, however, as the old blood Swadian nobility was not so willing to give up its land to the Rhodok invaders.

A status quo came to settle over Nomar with the discovery of rich mineral reserves deep in the earth under the region, and a cold war began between the Rhodok Barons and the Swadian Counts. Both struggled with one another over control and influence over the town, while Nomar’s true overlord - the Count of Vyincourd - intervened from time to time to assure his lands were taken care of.

Such is life in Nomar in 1263 AF, and such it seems it shall continue for some time longer...


Faction/Group Overview

Nomar Town is a flourishing settlement on the border between Rhodokia and Swadia. Its absentee landlord, the Count of Vyincourd, allows the locals to vote in a mayor to rule over the town as castellan - while outside the town the Swadian Count of Nomar and the Rhodok Baron of Bracca wage a cold war against one another

📊 Mod Details

Game
Mbwarband Mods
Author
Krenn Staff Team
Version
1.3
Downloads
67
Endorsements
4
Category
Modules
Created
8/13/2020
Updated
8/13/2020

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