Ettenrocal's native new castle 2 LSP
⚪ Last updated 2022Preview

🔍 Analysis
- 🏆 #81 of 199 Scenes and Maps mods in this game by downloads
📋 About This Mod
New native style castle native props inspired by a native snowy castle.
New castle using native props inspired by a native snowy castle. Modder ressource (LSP) you can use it in any mod just credit me.
It was a multiplayer castle so it doesn't really have any location, it's like a new castle you can add to the game or to a mod. I publish those
castles more as a modder ressource. But i understand some people might
want to add them to the game without actually being modders.
Adding a new castle to the game is really not hard.
Here a quick explanation how to to do:
You need three files in module folder:
(open txt files with notepad or any text editor)
parties.txt To know which castle the number is. In this file you can search for
castle_13 and know which one castle_13: it's Kereldan castle
(nothing to change here, it's just to know which castle it is).
scenes.txt is the file that store the base terrain: you need to copy here what we name the terrain code
on the line "scn_castle_13_exterior" you replace terrain code (this
hexadecimal number highlighted in blue) by the one i provided wihtout
changing anything else. Don't forget to save the file.
SceneObj folder where you can copy your sco file and overwrite the previous.
Once you changed the terrain code and copied the new sco file in SceneObj folder it's done.
You can launch game and go to Kereldan castle verify if all is ok.
📊 Mod Details
- Game
- Mbwarband Mods
- Author
- Ettenrocal
- Version
- 1.0
- Downloads
- 75
- Endorsements
- 4
- Category
- Scenes and Maps
- Created
- 11/20/2020
- Updated
- 9/10/2022
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