ACOK 6.2 - Combat Overhaul
⚪ Last updated 2018Preview

🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 134 Module Add-ons and Patches mods in this game by downloads
📋 About This Mod
In the latest few versions of ACOK, some big changes were made in regards to weapons and armor rebalancing.
So I was looking into it, and found that Cozur seems to have drawn his inspiration from 1257AD combat values.
While this is an interesting attempt at overhauling the combat, it has some flaws because it sacrifices balance for authenticity.
Also, in contrast to 1257AD, a lot of the troops have low powerstrike in ACOK, making plate armoured troops almost immortal.
Even though this may have been realistic, it just isn't fun imo.
I've therefore created a small submod, which tweaks several things:
- Reduced armour soak factors against all damage types. This makes a huge difference all across the board, and makes several weapon types much more viable then before (looking at spears and swords).
- Horses have their armor values doubled. This makes them a lot less fragile, thus a lot more effective.
- Spears are now much better, especially in a shieldwall/ranked formation. They can actually be decent killers now, almost on par with swords while having better anti-cavalry abilities.
- Doubled archer/crossbow ammunition. They also do more damage in general.
I've wanted to strike a balance where different kinds of troops can be put to use in the right situation.
In my experience, battles turned to heavy infantry dominated affairs during the mid-late phases, because cavalry got de-horsed, and archers depleted their ammo too quickly. Now, it should be a lot better. :)
This mod should be savegame compatible. If not, please let me know.
Create a backup of your Module.ini and item_kinds.txt files in your "ACOK 6. 2" folder, and then copy the new ones over from the .zip file.
Please share any feedback you have. :)
A rebalancing submod for ACOK 6.2 that overhauls combat to make it more enjoyable and less frustrating. With 53 endorsements and 1,258 downloads, it's a niche but appreciated tweak for players seeking a smoother experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested with 53 endorsements from players who found it useful
- Directly addresses common combat frustrations in ACOK 6.2
- Lightweight submod that doesn't overhaul the entire game, just combat
⚠️ Cons
- Last updated in 2018, so may be outdated for current versions
- Small player base (1,258 downloads) means limited community support
For ACOK 6.2 players who find the vanilla combat frustrating and want a rebalance without changing the rest of the mod. Skip if you're happy with the current combat or play a different version.
💡 Beginner Tips
- Make sure you have ACOK 6.2 installed before adding this submod.
- Check the mod's page for any compatibility notes with other submods.
- If you're using a mod manager, load this submod after ACOK to ensure it overrides correctly.
📊 Mod Details
- Game
- Mbwarband Mods
- Author
- MrExpendable
- Version
- 1.0
- Downloads
- 1,258
- Endorsements
- 53
- Category
- Module Add-ons and Patches
- Created
- 11/26/2018
- Updated
- 11/26/2018
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