[Warband Mod] Caldaria - Warring States

⭐ — (28 endorsements) 📥 386 downloads 📌 vII v1.1010 📅 4/22/2010
⚪ Last updated 2010

By benkasim · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/15/2010 📅 Created: 4/22/2010

🔍 Analysis

  • 🏆 #274 of 533 Modules mods in this game by downloads

📋 About This Mod

Introduction Introduction The Era of Warring States is upon Caldaria. 13 Factions fight for the unification and bring peace to the people. Who will be victorious? Based on the Diplomacy mod by Wahiti, the Warring States brings

Introduction Introduction The Era of Warring States is upon Caldaria. 13 Factions fight for the unification and bring peace to the people. Who will be victorious? Based on the Diplomacy mod by Wahiti, the Warring States brings more action and intrigue beyond the native play. Will you be King or a Kingmaker? The choice is yours. Changelog: 15 Oct 2010 a -------------------------------- + Updated Diplomacy Mod + Motomataru's Battle Formation Kit added + Fixed Captain Boomer's End Quest Any time in-game that you have a formation form or "Hold," it will set up near the position that the player had when the command was issued: infantry to the left, cavalry to the right, and archers up front. Additionally, the formations may maintain the same FACING that the player had (depending on mod design). Whenever a unit first forms a particular formation, troops may spread out for ease of forming up (depending on mod design). Player troops start every battle in formation. Unless changed by mod design, formation key bindings are: "J" for ranks "K" for weapon-based ranks (shieldwall, phalanx) "L" for wedge (the player ought to reassign the "L" for "Log" mapping) ";" for square "U" for no formation (undo formation) Archers have no formation other than their starting line. They are put in formation for practicality's sake. Once unformed, they cannot be reformed (since the player can just use F1 to "reform" them). Cavalry will not make any formation other than the wedge. Charge (and Dismount for cavalry) will undo a formation. The player may Advance multiple times to have a formation move toward the average position of the enemy. Or use the order panel or hold-F1 to place them (or sweep them across the enemy for the cavalry wedge). Changelog: 14 Oct 2010 ------------------------------- Fixed Arrion Ladies and Suitors Fixed New faction walkers Fixed Town Specialization Fixed Arena Melee Scenes Fixed Arrion Ranger + Arrion Knight (Both are mounted Crossbowmen) (Start new game is essential) Changelog: 10 Oct 2010 ------------------------------- Fixed Inculta City 1 new mercenary guild: iron swords +++++++++++++++++ New Mercenary Troops +++++++++++++++++ Nagita Cavalry : Mounted Samurai (tier 3) (Nagita Retainer -> Nagita Samurai -> Nagita Cavalry Nagita Archer (tier 2) Nagita Light Cavalry (tier 3) (Nagita Retainer -> Nagita Archer -> Nagita Light Cavalry Alesian Spearman Alesian Veteran Spearman Alesian Spear Warrior +++++++++++++++++ Active Mercenary Guild: Iron Swords ++++++++++++++++ HQ: Praven Contact Person: Captain Boomer (Quest Giver + Recruiter) Troops: Irosian Footman (L10) -> Irosian Light Infantry (L15) -> Irosian Heavy Infantry (L20) -> Irosian Guardsman (L25) Quest Available: 1) Kill bandits (reward: xp + gold + positive faction relations) New Factions + Troops (in addition to existing facti

📊 Mod Details

Game
Mb Warband Mods
Author
benkasim
Version
II v1.1010
Downloads
386
Endorsements
28
Category
Modules
Created
4/22/2010
Updated
10/15/2010

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