SELF HELP GUIDE ADDING CUSTOM ANIMATIONS VIA TXT FILES

⭐ — (11 endorsements) 📥 237 downloads 📌 vVONE 📅 9/26/2013
⚪ Last updated 2013

By You · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/26/2013 📅 Created: 9/26/2013

🔍 Analysis

  • 🏆 #308 of 533 Modules mods in this game by downloads

📋 About This Mod

Ever got bored with your favorite mods but wanted to spice it up and no one would break it down for you cuz theyre evil stingy misers? Well look no more friends! mod your own games via action txt files! This is a huge introduction into that

ALT DOWNLOAD: http://www.mediafire.com/download/g1yevii1c1brdu7/MODGUIDEV1. 7z Hello and welcome to this epic self help guide of merging your own animations into your favorite mods without the module system. This guide is designed to help EVERYONE of all Modding ability, stick it to the modders and do your own thing in the privacy of your OWN machine! Yeah! You can even use these skills to mod more than this later on! Before editing get this program: http://notepad-plus-plus.org/download/v6. 4. 1.html (scroll down) makes it way easier to see what youre doing and has numbered lines on the side. ----STEP 1: Download your favorite mod. ----STEP 2: Make a back up of your Module.ini and your actions.txt file. Very important. ----Step 3(IMPORTANT!!): Make sure to have ALL brf files that have your animations inside somewhere. To double check to make sure the animations are inside download this: http://www.mbrepository.com/file.php?id=1466 If you made a test(any) MODULE that already has the animations installed(IMPORTANT!!!!!), Open up your actions.txt file to find all of the animations, you need the animations to be compiled and set up using a module_system sadly, or you wont have the code to control the animations playing, etc: check this link out: http://forums.taleworlds.com/index.php?topic=88430. 0 EACH ANIMATION INSIDE OF THE ACTIONS. TXT HAS TWO LINES MINIMUM IS STRUCTRED LIKE THIS --FIRST LINE OF INDIVIDUAL ACTION: ##### ######### #<------ONE NUMBER AT THE END(IMPORTANT!!!). This number on the top line of what the animation is decides how many animations will play for any particular action. Such as jump_one or something. --SECOND LINE OF THE INDIVIDUAL ACTION THAT LISTS ANIMATIONS TO BE PLAYED!!!!: ###### ########### #################### ############### ############### ######################<---- This whole line is for the animation inside of .brf files to be played whenever this animation action is used. The actions from base game are always HARDCODED with CHANGABLE animations if that makes more sense. This second line is just for one animation per action, so if you change the number on top at the end of the action\'s name to 10, you can add 10 different lines of animations, adding TONS more variety. Only problem is you need to do it by hand.. but you can copy and paste whole sections to speed time. PLEASE NOTE, IN THESE LINES OF CODE YOU WILL SEE THE NAME OF THE ANIMATIONS THAT ARE INSIDE OF THE . BRF FILE THAT NEED TO BE PLAYED, SO YOU WILL KNOW IF YOU ADD IT OR NOT BY LOOKING. IMPORTANT: Make sure the SPACING of each line matches the way the txt file is setup or it will MESS UP YOUR ACTIONS. TXT. So if each line starts with a: (one space on top, two on bottom lines under it) release_uppercut_fist_continue 0 35676170 3<--------- 3 animations to add to action 0. 500000 uppercut 17 34 6 0 0. 0 0. 0 0. 0 0. 0 0. 500000 u

📊 Mod Details

Game
Mb Warband Mods
Author
You
Version
VONE
Downloads
237
Endorsements
11
Category
Modules
Created
9/26/2013
Updated
9/26/2013

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