Sarranid City with AI Mesh
⚪ Last updated 2010🔍 Analysis
- 🏆 #295 of 376 Models and Textures mods in this game by downloads
📋 About This Mod
See this topic: http://forums.taleworlds.com/index.php/topic,136095. 0.html Ruthven created an epic Sarranid city, among other things, and released to the community. I have added an AI mesh, which seems to work pretty well. Also added - all standard entry points you'd see in a normal city. 1 is at the city gate, for the player's initial visit, 0 is in the parade ground. All other agents spawn in the courtyard inside the gate for now - the entry points can be seen there and moved to your liking. The only other entry point is for one of the town walkers - he spawns on the citadel steps. This was to test AI Pathfinding. You can test this city by renaming it to any one of your town centres - eg rename it and swap it with Praven's town centre, every time you then visit Praven, you'll enter this city. Free to use by all, credit Ruthven please.
📊 Mod Details
- Game
- Mb Warband Mods
- Author
- josef_the_pretender
- Version
- 1.1
- Downloads
- 72
- Endorsements
- 4
- Category
- Models and Textures
- Created
- 10/10/2010
- Updated
- 10/10/2010
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