Pendor Rearmed - SUBMOD
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 134 Module Add-ons and Patches mods in this game by downloads
📋 About This Mod
This is a submod for Prophesy of Pendor v3.9.5. The changes to the original files contained in this submod were made using Morgh's Editor, TweakMB and the "Pendor Tweaks" wiki page.
I do not claim ownership of any of the files posted in this submod, they are all originally taken from Prophesy of Pendor and tweaked to fit my own interpretation of some of the mod's existing lore.
Last Edit: 22, April 2025
Current Version 2. 5
This submod is not save game compatible!!!
For anyone just wanting the troop changes, you can download the mod and use the troops.txt file in other tweak compilations.
Contents:-
[]Introduction
[
]What to Expect when Playing Pendor Rearmed[]New Bits of Lore
[]Installation Instructions
[]List of Tweaks Used
[]Changelog
- Credits
1. Introduction:
- Pendor Rearmed is a submod for Prophesy of Pendor v3. 9. 5 that aims to rebalance all major and minor faction units, change the stats of some armors/weapons and also include tweaks present at https://pop3.fandom.com/wiki/Tweaks.
- To make some things clear:
The submod alters units stats and gear, but not their level (also no new units have been created) so the autocalc balance (for AI battles) has not been altered.
Although you may not be familiar with some of the armors/weapons used by some units they were all already present within Prophesy of Pendor v3. 9. 5 and no items have been added.
I also recommend installing WSE2 Warband Script Enhancer 2 as it increases game performance and provides nice QoL features such as Fov sliders and etc. It is also compatible with most Warband mods.
2. What to expect when playing Pendor Rearmed:
- Ranged units, although still powerful, have a slower firing rate and deal slightly less damage with each hit, so they must be kept safe during battle to be effective.
- Main faction units received cultural items (such as sarleon padded armor, fiersvain mail and etc.) that weren't being used before and their recruits are better equipped.
- Hateful and minor faction units also had changes to their gear and roles, such as the mystmountain raiders fighting mostly on foot, and vanskerries using modern armor.
- Some melee weapons received another attack option (two handed axes can thrust, boar spears can slash and etc.) and had their stats altered.
- Many tweaks from the https://pop3.fandom.com/wiki/Tweaks page have been added. Check topic 5 for more detailed information!
3. New Bits of Lore:
(The following units used to be young noble adventurers)
- Sarleon Foot Knigh
[
]What to Expect when Playing Pendor Rearmed[]New Bits of Lore
[]Installation Instructions
[]List of Tweaks Used
[]Changelog
1. Introduction:
- Pendor Rearmed is a submod for Prophesy of Pendor v3. 9. 5 that aims to rebalance all major and minor faction units, change the stats of some armors/weapons and also include tweaks present at https://pop3.fandom.com/wiki/Tweaks.
- To make some things clear:
The submod alters units stats and gear, but not their level (also no new units have been created) so the autocalc balance (for AI battles) has not been altered.
Although you may not be familiar with some of the armors/weapons used by some units they were all already present within Prophesy of Pendor v3. 9. 5 and no items have been added.
I also recommend installing WSE2 Warband Script Enhancer 2 as it increases game performance and provides nice QoL features such as Fov sliders and etc. It is also compatible with most Warband mods.
2. What to expect when playing Pendor Rearmed:
- Ranged units, although still powerful, have a slower firing rate and deal slightly less damage with each hit, so they must be kept safe during battle to be effective.
- Main faction units received cultural items (such as sarleon padded armor, fiersvain mail and etc.) that weren't being used before and their recruits are better equipped.
- Hateful and minor faction units also had changes to their gear and roles, such as the mystmountain raiders fighting mostly on foot, and vanskerries using modern armor.
- Some melee weapons received another attack option (two handed axes can thrust, boar spears can slash and etc.) and had their stats altered.
- Many tweaks from the https://pop3.fandom.com/wiki/Tweaks page have been added. Check topic 5 for more detailed information!
3. New Bits of Lore:
(The following units used to be young noble adventurers)
- Sarleon Foot Knigh
📊 Mod Details
- Game
- Mb Warband Mods
- Author
- Ldsantana
- Version
- 2.5.1
- Downloads
- 5,222
- Endorsements
- 117
- Category
- Module Add-ons and Patches
- Created
- 7/12/2020
- Updated
- 8/25/2025
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