OTREUMS MAP PACK (7 Maps)
⚪ Last updated 2010🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 199 Scenes and Maps mods in this game by downloads
📋 About This Mod
*UPDATED*v1.5 - 17th October 2010Check homepage URL for more details.*UPDATED*The reason I made this map pack was because I saw alot of custom maps out there that people were saying "this is a good map" yet the map was a very
UPDATED
v1. 5 - 17th October 2010
Check homepage URL for more details.
UPDATED
The reason I made this map pack was because I saw alot of custom maps out there that people were saying "this is a good map" yet the map was a very generic open map with a few ruins plonked down with a few bushes, and to me, that just doesn't excite me, especially when those open maps have next to nothing in the way of cover for infantry against archers or horsemen.
So a little over a week ago I decided to bite the bullet and finally give map making in mount and blade a bit of a crack, with some much appreciated help from a friend "Aleczacool" who guided me through the set up process of python and the module system, aswell as giving me a few tips on how to use the map editor. (Thanks Alec! :) ).
My goal was to make a map per day. Which I would say I achieved if it weren't for having 9-5pm shifts at work just about every single day :(
Each map initially took about 7 hours to create. Add another 3 hours (give or take) for some minor exploit play testing by Aleczacool and Lord_Callum.
All maps include an AI Mesh, in case you don’t have anybody to play with.
So firstly, let me introduce the maps.
THE MAPS
DRY AS A BONE
Dry as a bone was my first map.
The scenario is basically one team has set up a little hideout in an old dried up pond.
The map was designed in favour of infantry combat, however ranged infantry do have plenty of spots to shoot from, but at the same time risk being ambushed. Horsemen aren’t the best in this map due to the tightly knit nature of the rocks around the map, however a good horseman could really do some damage using a charger to pummel through infantry running between the rocks.
I have made the rocks tightly knit to make combat more interesting, as players will have to watch to see if they are able to swing with their weapon or not. So players must choose their weapons carefully, as 2h weapons most likely will not dominate in certain parts of the map.
ON THE EDGE
After finishing the first map, I wanted to step my game up a little now that I had a good feel of the editor. I wanted to try and push the boundaries a bit more and make something a little more unique than what I’ve currently seen from other maps.
The scenario is that one faction is travelling along a mountain pass and must venture up into the mountain through a forest area, unfortunately there is another faction waiting in ambush after a spy informed them of the venturing faction.
The map is an all round sort of map, but more so orientated around infantry once again.
Archers can still have fun on this map, however it will be difficult to find and hit targets through the thick forest area and shrubbery. They can also easily be ambushed.
📊 Mod Details
- Game
- Mb Warband Mods
- Author
- Otreum
- Version
- 17OCT10
- Downloads
- 1,244
- Endorsements
- 16
- Category
- Scenes and Maps
- Created
- 10/3/2010
- Updated
- 10/18/2010
🔧 How to Install M&B Warband Mods
Manual install.
📖 Full step-by-step install guide for M&B Warband →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for M&B Warband commands, item IDs, and more.
Keep browsing — more M&B Warband mods await