Native Improvements

⭐ ⭐⭐ (1,238 endorsements) 📥 29,575 downloads 📌 v1.275b 📅 10/24/2012
⚪ Last updated 2018

By XCram · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/24/2018 📅 Created: 10/24/2012

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #24 of 533 Modules mods in this game by downloads

📋 About This Mod

Full Warband 1.171+ support.More immersive.Unique features, including swimming.New scenes, GUIs, strategic AI etc. Improvements almost everywhere.Works with Native WB 1.171+ savegames.

Native Improvements

Description

This mod is a significantly reworked compilation of my previous mods, including adult mod Obedient Wife. With maximum Native savegames compatibility. Yes, you may either launch your old Native savegame with it, or start it from the beginning...

Full description of changes requires a bit more time. The most important are:

  • []My slightly improved mod Separate Companion +  Obedient Wife

    []My slightly improved mod  Extended Native (except for the possibility to buy your own ship)

    []Animated prison doors. (9 towns and 17 castles total)

    []Ability to capture kingdom Lady, to demand a certain amount of ransom for her

    []Survived enemy horses appear in your inventory. Amount depends on your looting skill. However, your dead horse really dies.

    []Picked up weapons keep in your inventory after battle, except throwing weapons. As well as you lose all of your dropped weapons.

    []New character creation screen with new option: your culture.

    []Improved relation system for nobility (temporarely disabled)

    []Significant changes in strategic AI (battle simulation, separate companion orders, outlaws and other parties behavior etc.)

    []Food weight and horses affect speed on the global map.

    []Battle plan and separate reserve system.

    []Hiring your prisoners directly through a dialogue in the party window (instead of the camp menu)

    []New food consumption system.

    []Training grounds are no more just training grounds, but a source of mercenaries (and good music) with more developed scenes.

    []Many new GUIs: Kingdom management (inside Camp), Morale report (inside Camp), Companion reports (former Reports), Hiring in village, Town/castle Military, Village Household, Town/castle Household, Mines, Camp, Brief Budget Report, Battle plan, Hiring manhunters (Town/castle Military), Town/castle depository, Diplomacy (inside Kingdom management), Choosing player faction color (inside Kingdom management), Troop tree (inside Hiring in village), Inventory, Town/castle Constructions (inside Town/castle Household), Wagons (inside Camp)

    []Hiring spies.

    []Slave trading.

    []New animated map icons for infantry. Map icons for ships and other.

    []Buyable torch. Using fire to light the torch.

    []New sitting animation (taverns, prisons). Other new animation.

    []New tournament system.

    []Nord, Vaegir, Swadian, Sarranid town packs by The Bowman .

    []Narra + Tulga scenes by Ruthven.

    []Implemented Freelancer.

    []Small parties are able to surrender, troops can be captured right in battle.

    []Wagons (a storage for items on your Camp screen).

    Without going into details, the strategic logic is that:

📊 Mod Details

Game
Mb Warband Mods
Author
XCram
Version
1.275b
Downloads
29,575
Endorsements
1,238
Category
Modules
Created
10/24/2012
Updated
11/24/2018

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