El Arte De La Guerra 'Official' Siege Fix
⚪ Last updated 2012🔍 Analysis
- 🏆 #139 of 376 Models and Textures mods in this game by downloads
📋 About This Mod
Permission was asked for and now given, hooray, all credit goes to TW for the original scenes and Leandrojas for his edits, the additional walls and what not. This is for version 1.5 of his siege mod, which adds ladders and extra walls to the siege scenes. El Arte De La Guerra, which can be found here. http://forums.taleworlds.com/index.php/topic,127728. 0.html And here, the submod siege forum. http://forums.taleworlds.com/index.php/topic,132920. 0.html Again, all credit goes to him. My changes are as follows.. Bug fixing pass for all siege scenes, editing the AI mesh, placing limiters, moving spawn points, etc, in the attempt to address the AI's horrible performance or complete lack in many of the sieges. Several of the city siege scenes have been reverted to vanilla and edited from there, as they were either completely broken and the AI was next to nonfunctional, or looked unfinished and performed poorly. To my memory, Dhirim, Suno, and one of the Sarranid towns had this roll back. The sarranid town was completely broken, Suno featured an additional well with a gatehouse into an empty courtyard and 4 ladders, no other gatehouse was in this courtyard to provide access to the town. This made so little sense to me that I could not stand it, besides the AI's wacky performance in the courtyard, so I reverted to default and edited the wall to provide better access. Removing a ladder and replacing it with a ramp, that lead up to a destroyed section of wall rather than complete, effectively changing the choke of an attacking army from 2 men attacking at a time up to 4. Dhirim was reverted because it seemed incomplete, and had a broken spawn point for the defender. All scenes had their spawn points moved to more logical locations, and archers have been horse whipped severely into staying ON the wall and not hanging off the side, if you see any archers monkeying around off the sides of walls whip them immediately then report it as a bug. If they don't fall off and get stuck somewhere then it shouldn't be too much of a worry beyond that. IF IN ANY OF THESE SCENES YOU ENCOUNTER BUGS STILL, SUCH AS THE AI GETTING STUCK OR BEHAVING STRANGELY, PLEASE POST IT HERE. I intend to do a few more, versions I guess, to address a few things that cropped up and anything I might have missed. This is, again, a bug fixing PASS, not all bugs are squashed but you should be able to get through a siege hopefully without the AI completely breaking on you. As always, BACK UP YOUR ORIGINALS BEFORE YOU EVER OVERWRITE ANYTHING. It's a real pain if you, for what ever reason, need to roll back, and you didn't leave anything to roll back to! Er, I suppose I should do install instructions? The professionals do that don't they... 1.) MAKE A BACKUP OF YOUR SceneObj folder. 2.) Extract the SceneObj folder to your mod of choice that uses El Arte De La Guerra siege mod 3.) Play, and hopefully not encounter bugs. UPDATE 1 Various bugfixes to the
📊 Mod Details
- Game
- Mb Warband Mods
- Author
- Smarmellows
- Version
- 1.5.5
- Downloads
- 441
- Endorsements
- 20
- Category
- Models and Textures
- Created
- 3/20/2011
- Updated
- 2/10/2012
🔧 How to Install M&B Warband Mods
Manual install.
📖 Full step-by-step install guide for M&B Warband →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for M&B Warband commands, item IDs, and more.
Keep browsing — more M&B Warband mods await