Blood in the West -LOTR mod- Ivanhoe Version-old alpha

⭐ ⭐⭐ (2,448 endorsements) 📥 72,777 downloads 📌 v4.0 📅 3/11/2012
⚪ Last updated 2012

By ivanhoe95 · Modules

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/15/2012 📅 Created: 3/11/2012

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #15 of 533 Modules mods in this game by downloads

📋 About This Mod

So the final version of the lotr mod called Blood in the West came out. Singleplayer only, for MB Warband 1.143-1.151

AT MODDB. COM YOU CAN DOWNLOAD THE NEWEST VERSION WITH MIDDLE EARTH MAP!!!! This is the final update of this version of this mod, but there will be a texture patch later.... ___________________________________________________________________________ Trailers (not made by me): http://www.youtube.com/watch?v=tquJAnOU4IQ http://www.youtube.com/watch?v=mzCUjSSYaWc&feature=related http://www.youtube.com/watch?v=r7vpU77b6Ik ___________________________________________________________________________ FEATURES: -Middle-Eath campaning on a Native Warband map -6 nations: Elves,Dwarves,Gondor,Rohan,Isengard and Mordor + Northern Mercenaries -You can choose faction at the beginnig -Starting company: good boys=Fellowship of the Ring ; bad boys=an uruk warband -new items in an unimaginable amount ( over 600 ) -new troops for all factions -rideable mumakils and nazgul beasts -new (not for all yet) dialoges -Different Troop Trees: >Elves: weak at the very beginning, but later very strong, mainly the archers, but slow to train. >Dwarves: good heavy infantry, normal speed to train, but lacks cavarly (totally) >Gondor: strong all round, but after the professional soldier it is hard to train elites >Rohan: almost only fierce horsemen, weak infantry, but every unit can be upgraded easily >Isengard: quick training, but weak recuits (altough in bigger numbers),good heavy infantry >Mordor: quick upgrade, weak recuits, medium professional soldiers, but the elite soldiers are very dangerous, not to talk about trolls and far the biggest armies.... DOOOOOOOM!!!! >Mercenaries: >True:slow training, weak eraly units, but master professinals and elites >>>>>>>>>>>>>>Evil: medium early, bettear later units, dreaded elites ___________________________________________________________________________ Suggested playing conditions: 1,PLAYING AS HUMAN: -as gondorian/rohirrim: combat speed:normal/faster; campaning ai:good; battle ai:medium/good and cheat:turn on the world map to see everything (just like using the palantír,only with gondorians) -with elves: combat speed:faster/fastest; campaning ai:medium/bad; battle ai:medium/bad and cheat: turn on the map to see everything (elven eyes and palatír usage) -as a dalesman, helping the dwarves: combat speed:normal; campaning ai:good; battle ai:good/medium; and cheat up some money (as a part of the great treasure of Smaug in Erebor) -as an evil man (just start with good boys, then apply for your new dark master): combat speed:normal; campaning ai:good/medium; batle ai:medium; cheat:none (or cheat up looting skill) 2,PLAYING AS ORC: -as uruk-hai: combat speed:normal/slower; campaning ai:good/bad; battle ai:good/bad (both of them should depend on army size and enemy type) cheat:none (or cheat up party size limit) -as orc/goblin: combat speed:slower/slowest; campaning ai: bad; battle ai:bad (both of because Sauron\'s evil power - that\'s almost a cheat,bu

📊 Mod Details

Game
Mb Warband Mods
Author
ivanhoe95
Version
4.0
Downloads
72,777
Endorsements
2,448
Category
Modules
Created
3/11/2012
Updated
12/15/2012

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