Bandits and Mercenaries for Diplomacy Plus
⚪ Last updated 2011🔍 Analysis
- 🏆 #88 of 134 Module Add-ons and Patches mods in this game by downloads
📋 About This Mod
This mod requires Pejot's 'Diplomacy 3.3.2+ + PBOD port for Warband 1.143Review the discussionthread for everything there is to know at: http://forums.taleworlds.com/index.php?topic=192443.0Basically a complete
This mod requires Pejot's 'Diplomacy 3. 3. 2+ + PBOD port for Warband 1. 143
Review the discussionthread for everything there is to know at: http://forums.taleworlds.com/index.php?topic=192443. 0
Basically a complete overhaul of how bandits and mercenaries are implemented in the game and how they work.
Release 1 features new bandits, bandit leaders and slighty tweaked manhunter mechanics.
Since this release only modifies troops and parties, it should be 100% savegame compatible. Just give the new elements some days to spawn.
But ALWAYS BACKUP YOUR GAMEFILES in case I screwed something up. I'm, a newbie in modmaking, after all ;)
Feedback and suggestions appreciated :)
Thanks go to:
Waihti & zParsifal for Diplomacy 3. 3. 2
Zerilius for his fixes
Pejot for his port to 1. 143 and polishing
Ethik Mantis and Moridin for ideas, suggestions and support
Everyone who gives my mod a try :D
📊 Mod Details
- Game
- Mb Warband Mods
- Author
- Vangar Vega
- Version
- 1
- Downloads
- 69
- Endorsements
- 2
- Category
- Module Add-ons and Patches
- Created
- 9/10/2011
- Updated
- 9/10/2011
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