Training Based Prologues

⭐ — (50 endorsements) 📥 2,700 downloads 📌 v1.0 📅 12/26/2024
🟠 Updated over a year ago

By JNinja98 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/27/2025 📅 Created: 12/26/2024

🔍 Analysis

  • 👍 1.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #106 of 175 Gameplay mods in this game by downloads

📋 About This Mod

In previous Mass Effect games, specific classes had specific weapons associated with them. In Mass Effect: Andromeda, the profile system makes it more reasonable for Ryder to have various weapon types. However, we still select an initial training background that corresponds to a classic Mass Effect class. These are:

Securities = Soldier

Biotic = Adept

Technician = Engineer

Scrapper = Vanguard

Leader = Sentinel

Operative = Infiltrator.

Despite this, Ryder's starting weapon does not necessarily correspond to the training Ryder received as an Alliance soldier. I have made 6 distinct files that alter the weapons we start with on Ark Hyperion and what we collect on Habitat 7 to create a more personalized experience.

Securities Prologue Overhaul:

  • []Ryder's starting armor has been renamed Initiative Spearpoint Armor and has had the appropriate armor appearance superimposed over it.

    []Ryder's starting melee weapon remains an Omni-Blade.

    []Ryder still acquires an M-8 Avenger assault rifle from Kirkland's body.

    []Ryder now acquires an M-23 Katana shotgun and an M-97 Viper sniper rifle from Cora's munitions stash.

    Biotic Prologue Overhaul:

    • []Ryder's starting armor remains identical to vanilla.

      []Ryder's starting melee weapon has been changed to a Biotic Amp.

      []Ryder now acquires a Charger submachine gun from Kirkland's body.

      []Ryder now acquires an M-8 Avenger assault rifle from Cora's munitions stash.

      Technician Prologue Overhaul:

      • []Ryder's starting armor remains identical to vanilla.

        []Ryder's starting melee weapon remains an Omni-Blade.

        []Ryder now acquires a Charger submachine gun from Kirkland's body.

        []Ryder now acquires an M-8 Avenger assault rifle from Cora's munitions stash.

        Scrapper Prologue Overhaul:

        • []Ryder's starting armor has been renamed Initiative Recon Armor and has had the appropriate armor appearance superimposed over it.

          []Ryder's starting melee weapon has been changed to a Biotic Amp.

          []Ryder now acquires an M-23 Katana shotgun from Kirkland's body.

          []Ryder now acquires a Charger submachine gun from Cora's munitions stash.

          Leader Prologue Overhaul:

          • []Ryder's starting armor has been renamed Initiative Recon Armor and has had the appropriate armor appearance superimposed over it.

            []Ryder's starting melee weapon has been changed to a Biotic Amp.

            []Ryder still acquires an M-8 Avenger assault rifle from Kirkland's body.

            []Ryder now acquires a Charger submachine gun from Cora's munitions stash.

            Operative Prologue Overhaul:

            [*]Ryder's starting armor has been renamed Initiative Recon Armor and has had t

🤖 AI-enhanced — based on mod data

Training Based Prologues is a gameplay mod for Mass Effect: Andromeda that customizes weapons found on Ark Hyperion and Habitat 7 to match Ryder's initial training background. With 50 endorsements and 2,700 downloads, it offers a niche but focused tweak for players wanting a more personalized early-game experience.

✨ Key Features

Customizes weapons found on Ark Hyperion and Habitat 7.
Weapons are tailored to suit Ryder's initial training background.
Focused on early-game content, affecting the prologue areas.

📊 Pros & Cons

✅ Pros

  • Niche but dedicated following (50 endorsements, 2,700 downloads).
  • Adds a personal touch to the early game, making Ryder's background feel more impactful.
  • Simple concept that directly enhances role-playing for players who care about backstory.

⚠️ Cons

  • Only affects early-game weapons, so impact is limited to the prologue.
  • Last updated in February 2025—may not be compatible with the latest patches or mods.
🎯 Is This For You?
For Mass Effect: Andromeda players who enjoy role-playing and want their Ryder's training to have a tangible effect on starting gear. If you're a completionist who replays the prologue often, this adds a nice flavor. Skip if you want major gameplay overhauls—this is a subtle tweak.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this mod only affects early-game weapons, you'll see the changes right after the prologue—check your inventory on Habitat 7.
  • If you're using other gameplay mods, install this one after them to avoid conflicts, and test the prologue to ensure weapons appear as intended.
  • Back up your save before installing if you're mid-playthrough, though the mod likely only affects new games or the prologue area.

📊 Mod Details

Game
Masseffectandromeda Mods
Author
JNinja98
Version
1.0
Downloads
2,700
Endorsements
50
Category
Gameplay
Created
12/26/2024
Updated
2/27/2025

🔧 How to Install Mass Effect Andromeda Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Mass Effect Andromeda →

Visit the official mod page for specific installation instructions for this mod.

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