Siphon (or more) weapon variants in SP
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #31 of 45 Weapons mods in this game by downloads
📋 About This Mod
AS OF v1. 2
Now the optional file can correctly apply bulwark variant bonus to siphon variants, meaning that this mod has attained all its designed purposes and will no longer receive update without bugs reported.
It appears to me that variants of all ranks have the exact same variant bonus as rank I variants. In "HeldBaseStats" of all weapons I've inspected, all the variant bonus point towards the same "WeaponIndex" - 0, in "GunmodStats". That's where rank I variant bonus is held. Rank X ones are in WeaponIndex 9. If my understanding is right, that means SP or MP, rank X variants are just the same as rank I! If true (and I've tested bulwarks), that's, scandalous.
Main file v1. 2 has alleviated this by brutally changing the relevant WeaponIndex 0 values to that of WeaponIndex 9 (Proper fix requires changing around 1k files with higher risk of incompatibility). Keeping this change however demands the main file stays active after crafting. If you can't, take comfort in the fact that rank I siphon bonus is at 3% while rank X is only negligibly better at 3. 75%.
I don't play MP but could someone confirm that rank X variants are better? Tooltip doesn't count cuz it's hardcoded. I'd appreciate proves like rank X concussive explosion can one-shot weak mobs at bronze but rank I can't.
And now the optional file allows siphon variants to have the benefits of bulwark as well! Hooray! Although judged by the DLs most players retain the minimal integrity to not use it so it does nothing for the majority. Jokes aside, here's its behavior:
You might sometimes see a blue vortex-like aura around Ryder as a visual hint of the effect.
Ryder, squadmates, assault turret, remVI and friendly combatants add towards ally count. Yep, engi profile drone doesn't count, Ryder is an ally and Drack DOESN'T count double(liar!). Ally count at 1 gives 25 DR, 2 gives 37. 5, 3 gives 50, 4+, well, 4+ gives 0. I went through some trouble to make sure ally count never reaches 4. See the end of How this mod works if curious.
And I have another question : I know that an MP game could host at least 4 players, and if I've correctly parsed the file, in MP your own character should count as an "ally". That just means everybody sticking together can disable all bonus from bulwark variants. Design wise it's bizarre. Does someone impossibly have similar experience?
This mod aims to allow players to craft the siphon weapon variants and the 4 MP exclusive weapons (in their siphon variant) otherwise inaccessible in SP.
However, it is never enough to just have siphon weapons. Just like the standard variants aren't enough in the first place, shameless cheaters will not stop until they've put their dirty hands on the other two variant as well. Hence the optional file that makes siphon weapons incorporate concussive and bulwark variants.
Siphon (or more) weapon variants in SP is a cheat mod for Mass Effect 3 that lets single-player players craft multiplayer-exclusive siphon weapon variants, including those for the four MP-exclusive weapons. An optional file adds concussive and bulwark effects to siphon variants. With 57 endorsements and last updated in 2022, it's a niche mod for players wanting MP gear in SP.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Unlocks content normally locked behind multiplayer, giving SP players access to unique weapons.
- Optional file adds extra effects, letting you customize your siphon weapons further.
- Simple cheat mod—no complex setup, just install and craft.
⚠️ Cons
- Cheat mod may unbalance the game, making encounters trivial for some players.
- Only 57 endorsements—small user base, so limited community feedback.
- Last updated in 2022—may not be compatible with the latest game patches or mods.
For Mass Effect 3 players who want to experience multiplayer-exclusive weapons without touching multiplayer. Also for those who enjoy cheat mods to experiment with overpowered gear. Skip if you prefer balanced gameplay or don't care about MP exclusives.
💡 Beginner Tips
- Make sure to back up your save before using cheat mods, as they can affect game balance.
- If you use other mods, check load order to avoid conflicts with weapon modifications.
- The optional file is separate—install it only if you want the concussive and bulwark effects.
📊 Mod Details
- Game
- Masseffectandromeda Mods
- Author
- gleamage
- Version
- 1.2
- Downloads
- 1,429
- Endorsements
- 57
- Category
- Weapons
- Created
- 1/16/2022
- Updated
- 2/17/2022
🔧 How to Install Mass Effect Andromeda Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Mass Effect Andromeda →
Visit the official mod page for specific installation instructions for this mod.
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