Enemy spawn radius mod

⭐ — (86 endorsements) 📥 1,392 downloads 📌 valpha2 📅 2/8/2019
⚪ Last updated 2019

By KrrKs · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/8/2019 📅 Created: 2/8/2019

🔍 Analysis

  • 👍 6.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #136 of 175 Gameplay mods in this game by downloads

📋 About This Mod

Sniping in ME:A never felt really worthwhile to me. For one, even sniper rifles don't have a long engagement range (though this has been partially fixed by mods such as Increased Weapon Range or Andromeda Firearms Rebalanced ).

Though the bigger problem is the second one: When random enemy -encampments are engaged from outside an relatively short distance, killed enemies simply respawn. This made it impossible to dispatch enemy groups from further away than 45 metres!

This mod changes the playpen-zone  of all medium group enemy spawn locations from 45m to 250m. It also increases the combat zone from 22. 5m to 200m, though I'm not quite sure if that really is the distance enemies are allowed to venture from their spawn location.

The version uploaded here is still marked as alpha2 as it was in fact the second version created when I tested out some different radius settings working together with before mentioned rebalancing mod.

What to expect when using this mod:

  • []Being able to kill those enemy groups in the wild from further away

  • []Occasionally enemy groups will attack different enemy encampments in their direct vicinity and eventually one group will even kill the other - this happens especially on Havarl.

    I haven't taken this mod through many story missions yet, though so far I did not encounter any problems or abnormal behaviour that sticks out.

    It should be, and e.g., remnant on Havarl do despawn at around the specified distance to respawn at their original location. On the other hand, e.g.,  Kett on Eos (especially Anointed) often ventured past this distance to attack my test-Ryder.

    The project file for the mod is included in the zip file.

🤖 AI-enhanced — based on mod data

This gameplay mod for 7 Days to Die adjusts the radius at which random enemy groups stop spawning killed members, offering players control over encounter density. With 86 endorsements and last updated in 2019, it's a niche tool for those seeking to tweak spawn behavior.

✨ Key Features

Alters the distance from the player at which random enemy groups stop spawning killed members.
Provides a simple gameplay tweak for controlling enemy encounter density.

📊 Pros & Cons

✅ Pros

  • Tiny but functional tweak for players who want to fine-tune spawn distances.
  • Decent community trust for a niche mod (86 endorsements).
  • Lightweight and likely easy to install—just drop it in.

⚠️ Cons

  • Last updated in 2019—may be incompatible with current game versions.
  • Only affects random enemy groups, not all spawns—limited scope.
🎯 Is This For You?
For 7 Days to Die players who want to adjust how close enemies spawn after a group is wiped. Skip if you're looking for broader spawn control or gameplay overhauls—this is a single-purpose tweak.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if the mod requires EAC to be disabled—7 Days to Die's anti-cheat can block mods.
  • Back up your original game files before replacing anything, just in case.
  • Test the mod in a single-player world first to see the spawn distance change.

📊 Mod Details

Game
Masseffectandromeda Mods
Author
KrrKs
Version
alpha2
Downloads
1,392
Endorsements
86
Category
Gameplay
Created
2/8/2019
Updated
2/8/2019

🔧 How to Install Mass Effect Andromeda Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Mass Effect Andromeda →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Mass Effect Andromeda commands, item IDs, and more.

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