No more injured Shepard
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 8.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #57 of 105 Gameplay mods in this game by downloads
📋 About This Mod
Modify the very end of the game to make Shepard less injured.
This mod aims to make Shepard less injured at the end of the game, or not injured at all, from the moment he wakes up after the run to the conduit.
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Compatible with vanilla game, all base game DLCs, MEHEM up to some point (more details after), and should be compatible with JAM, though I haven't tested yet.
UPDATE : Should now also be compatible with Deager's modded MEHEM
Changes from the base game
There is different changes that you can apply separately, depending on what you think is best. I advise to read all details about each change as some of them have drawbacks :
- Keeping your armor :
Shepard will stay in the armor you had during the Priority:Earth mission, including head gear, so think of it if your helmet covers Shep's face, and if that is a problem for you during the ending.
- Normal movements :
Shepard will not limp anymore, he will walk at normal speed, in his habitual combat stance. He won't stumble and fall before entering the conduit.
- No blood :
Get rid of Shepard's bloody face.
! Two problems here, I'm working on it but can't find a solution yet :
! Works only partially with MEHEM, as the blood will came back in the memorial scene.
! Spoiler alert :
Weirdly, the blood will come back for a short moment only in the case where Anderson is killed by TIM. It will disappear again once in the crucible.
- Keeping your weapon :
Shepard will keep the weapon you had during the Priority:Earth mission. Works best (visually) with a gun, as another weapon (tried with rifles) makes for some weird animation after Shepard wakes up.
! Only before entering the beam, does not works once in the citadel, your weapon will still get replaced by a Carnifex.
- No visual effects :
Get rid of the red/bloody effect surrounding the screen, and the camera shaking before entering the conduit.
- No Husks :
Get rid of the husks attack before entering the conduit.
! FIY, it makes the scene a bit bland
- No Maurauder Shields :
As for the husks, get rid of the marauder attack.
! Again, makes the scene less interesting.
How to install
This mod consists of several .mod files that you must install with ME3Explorer's Mod Maker.
Which .mod files to use :
You have several options. There is a "default.mod" file that will apply several changes as, to my opinion, is the most interesting and present no major drawbacks :
Keep armor, normal movements, no blood,
📊 Mod Details
- Game
- Masseffect3 Mods
- Author
- SetsunaDilandau
- Version
- 1
- Downloads
- 845
- Endorsements
- 69
- Category
- Gameplay
- Created
- 3/1/2020
- Updated
- 3/2/2020
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