Damage Numbers
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 5.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #52 of 105 Gameplay mods in this game by downloads
📋 About This Mod
Damage Numbers adds dynamic damage indicators to every hit - telling you exactly how much damage each attack dealt.
Every hit - coming from your power, your weapon - be its yours, your squadmate's, or your enemy's - will now trigger a temporary, floating damage number in the place of hit, telling exactly how much how final damage (after all modifiers) has it dealt.
The damage numbers are animated and slowly move away from the enemy's center of mass. Bigger damage instances are more visible.
By default, all numbers are truncated to the nearest integer (as in pretty much every game ever). You can switch an install setting to instead display all numbers with accuracy of 4 decimal places.
Every damage instance is colored according to the protection type it is the most effective against. In case there is more than one protection type an attack is equally most effective against, it will receive a color which is a mix of the other two - but distinct enough so that it is still distinguishable.
Attacks equally effective against every protection type receive the white color.
The diagram below shows all damage combinations naturally occurring in the game, with their corresponding colors:
All damage numbers are additionally scaled according to their importance. Hits that dealt a larger amount of damage are both bigger in size, as well as have a longer duration.
Small arms hits, like from SMGs or assault rifles, will generally fade away quickly to make space for next hits which would be expected to arrive soon. Significant impacts, such as headshots from sniper rifles, stick around for a bit longer for the emotional impact.
Multiplayer mode is fully supported, but due to the multiplayer's nature, not all damage data is being synced between players:
- []When playing as host, all damage hits from all players are sent to you. As such, both your own and everyone else's numbers are always true.
[
]Playing off-host is slightly more tricky, as not all hits data is sent to you. You can see generally see your own damage numbers accurately in the vast majority of cases. Hits inflicted by other players, however, are not always reliable. Especially significant hits, like those that can oneshot an enemy, are often not sent to clients and instead the enemy drops dead in place.[]One situation where the damage shown as off-host is inaccurate is when hitting objects that block all damage - such as guardian's shields. Those always show up as successful hits when playing off-host, even if the host eventually nullified all damage against the shield.
📊 Mod Details
- Game
- Masseffect3 Mods
- Author
- Tajfun403
- Version
- 1.2
- Downloads
- 1,099
- Endorsements
- 61
- Category
- Gameplay
- Created
- 10/8/2023
- Updated
- 3/8/2025
🔧 How to Install Mass Effect 3 Mods
Download from Nexus Mods.
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