Tweaked Crime Types Overhaul
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 155 Gameplay mods in this game by downloads
📋 About This Mod
Finally some goddamn Normalcy in this city
The Spiritual Succesor to Restored Crime Types
This mod seeks to Completely tweak the Crime system in order to offer a (subjectively) better experience in crime fighting
what this does :
-it makes Thugs the most frequent Crime faction in the city, including Reinforcements
-it makes Cultists the second most frequent crime faction, with a reduced spawn rate, Tanker Strikes have a much lower spawn rate than the other Cultist crimes tho
-it makes Hunters the other second most frequent crime faction, with a spawn rate lesser than the cultists, but some of their crimes having a higher spawn rate than the others i.e. Cargo Deliveries
-it restores an unique Hunter Crime that you might have encountered only once, twice or never in the entire game : Hunter Ambushes
-it makes Symbiotes the rarest crime faction in the entire game, with a considerably reduced spawn rate, this includes their hunters and cultists encounters
-makes some of the random events during crimes rarer and others more frequent, such as civillians having a decreased spawn rate, thug reinforcements having an increased spawn rate, symbiotes drop ins are also rarer, and allies should also be a tad bit more frequent
-it also includes Ally Harry built into this mod, if you have that one previously installed it'd be adviced to unistall that standalone one to avoid conflict issues
-makes injured civillian exclusive to context relevant crimes : assaults, armored trucks, branding, tanker strike, symbiote captives, bus assaults
-increase Hunter presence from "The Flames Have Been Lit" to "Don't Be Scared"
-increase cultist presence from "Everything Burns" to "It Was Meant for Me"
-make Symbiotes the only crime faction from "Trouble with Harry" to "Together"
-decrease thug presence from "The Flames Have Been Lit" to "Don't Be Scared"
-crime cooldown should be much more erratic and chaotic from "Trouble with Harry" to "Together"
-cultist presence is much lesser prior to "Everything Burns"
Massive thanks to LDD565, I had this mod planned months ago but the lack of documentation on config modding and other factors made it impossible and I had to cancel it, then LDD casually came around and provided literally everything I needed to make it happen, so again massive credits to them
📊 Mod Details
- Game
- Marvelsspiderman2 Mods
- Author
- Ellie-H
- Version
- 2.0
- Downloads
- 17,383
- Endorsements
- 186
- Category
- Gameplay
- Created
- 3/29/2025
- Updated
- 4/6/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Marvel's Spider-Man 2 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Marvel's Spider-Man 2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Marvel's Spider-Man 2 commands, item IDs, and more.
Keep browsing — more Marvel's Spider-Man 2 mods await