Stone Foundation

⭐ — (27 endorsements) 📥 1,288 downloads 📌 v1.8.5 📅 6/7/2024
🟠 Updated over a year ago

By Malpelo · Buildings

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/6/2025 📅 Created: 6/7/2024

🔍 Analysis

  • 👍 2.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #15 of 19 Buildings mods in this game by downloads

📋 About This Mod

The mod changes cost of most buildings and upgrades, as well as gives a purpose to stone, clay, tools and wooden parts.It also changes item price and their stats (crafting input/output, armor values etc.).

Mod Details:

General Info:

On average buildings take way longer to be built (more construction materials need to be transported). I tried to make required amount of

construction materials to roughly correspond to it's visual model.

Building/upgrade changes:

Generally, logs, planks, stone and clay are now basic construction materials.

Every family now requires to have a set of basic household tools. Some workplaces and backyard extensions need them as well.

Tools are used for construction just like logs or stone. Don't think of it as tools being used during construction, but rather as providing that

household with basic day-to-day tools like knives and axes or in case

of artisan extensions and some buildings (eg.blacksmith, stonecutters)

specialized tools and equipment like hammers, pickaxes, pincers, tongs,

fullers and other specialized equipment.

Crafting time of most items has been increased. Plowing by hand, harvesting and gathering also takes longer. (WIP - feedback welcome)

For detailed info on buildings check out "Documentation" section.

For detailed onfo on items chack out "Media" section or check out this .xlsx file

Other Changes:

[]Added a new item - Pottery. It can be crafted in Clay furnace and is required to equip taverns and higher levels of residential plots.

[]Lumber can be acquired both in a Sawpit and Woodcutter's hut- former is way more efficient, but latter can be useful in early settlement stages.

[]Grain can be turned into malt but it's less efficient than making it with barley.

[]Grain can be turned directly into food (Groats)(only in a Communal oven),

but it's less efficient than baking bread. Building bakery extension no longer requires the development perk.[]Some technologies are now free while other have been locked/disabled (can be unlocked at a cost of 10 dev. points-can be acquired by a console command).

[]Increased food spoilage. Residential plots and workplaces that produce food are now the safest places to store it while granary is the second best-use it to store grain as a farmhouse is not suited for it. Some food can be stored rather safety - grain, honey and cured meat(sausages).

[]Cloth and clothes are now being used up slowly (spoilage mechanic) when they are placed in a marketplace.

[]Increased cost of mercenary companies, as well as changed their composition (for what you were paying

📊 Mod Details

Game
Manorlords Mods
Author
Malpelo
Version
1.8.5
Downloads
1,288
Endorsements
27
Category
Buildings
Created
6/7/2024
Updated
7/6/2025

🔧 How to Install Manor Lords Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Manor Lords →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Manor Lords commands, item IDs, and more.

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