OdinSerializer
⚪ Last updated 2024Preview

🔍 Analysis
- 🏆 #46 of 67 Miscellaneous mods in this game by downloads
📋 About This Mod
Fast, robust, powerful and extendible . NET serializer built for UnityOdinSerializer is an open-source version of the custom serializer built for and used by Odin - Inspector & Serializer
Used in hundreds of games and supported by Asset Store developers such as
Performance charts and comparisonsOdinSerializer compares very well to many popular serialization libraries in terms of performance and garbage allocation, while providing a superior feature-set for use in Unity. The performance graphs in this section are profiled with OdinSerializer's binary format. Odin SerializerUnity JSONFull SerializerBinary FormatterJSON. NETProtobuf-netSerialization of a simple object with no polymorphism Serialization of a complex object with lots of polymorphismUnity JsonUtility has been excluded from this benchmark because it supports neither polymorphism or dictionaries Serialization of various large arrays and lists Garbage allocation of the 3 tests above How to get startedThere are many different use cases for OdinSerializer. If you just need a serialization library to use in your own private project, we can recommend that you simply use it out of the box. If you would like to make your own tweaks and builds, or if you intend to include OdinSerializer in a package that you are distributing, you would be better served by forking the repository. Using OdinSerializer out of the boxTo use OdinSerializer as-is, simply head to the download page on our website to download the latest commit as a .unitypackage file, and import the package into your Unity project. OdinSerializer will then be in your project, ready to use. Forking OdinSerializerNote: currently, working with and building the OdinSerializer project has only been tested on Windows machines, using Visual Studio.To get started, you may want to read GitHub's guide to forking, to get the basics of forking down. Once you've forked OdinSerializer, you can start making your own changes to the project. Perhaps you want to add a feature, or tweak a part of it to suit your own needs better. If you intend to include OdinSerializer in one of your own product distributions, you should modify all source files using a tool like search and replace to move the OdinSerializer namespace into an appropriate namespace for your project, and rename the .dll's that are built. This is to avoid namespace and assembly conflicts in the cases where multiple different assets in the same project all use possibly differing versions of OdinSerializer. For example, you might globally rename "OdinSerializer" to "MyProject. Internal. OdinSerializer", and also have the .dll's renamed to "MyProject. Internal. OdinSerializer.dll". Here's a goto list of things that need to be renamed during this process:
[
]OdinSerializer.csproj: AssemblyName and RootNamespace and XML doc path.[]OdinBuildAutomation.cs: Namespace, and assembly name strings in the static constructor.
[]Namespaces in the entir
OdinSerializer is a .NET serializer built for Unity, designed to be fast, robust, powerful, and extendible. It's a developer tool for modding or game development, with minimal community traction (2 endorsements, 238 downloads).
✨ Key Features
📊 Pros & Cons
✅ Pros
- Under-the-radar utility with a solid foundation (2 endorsements, 238 downloads)
- Aimed at developers who need reliable serialization for complex mods
- Actively maintained (last updated July 2024)
⚠️ Cons
- Tiny community footprint (2 endorsements) — you're an early adopter
- No documentation or usage examples provided in the description
- Requires Unity knowledge to leverage effectively — not for casual modders
For Unity mod developers who need a high-performance serializer for their projects. If you're a player looking for gameplay mods, this isn't for you — it's a backend tool. Skip if you're not comfortable with C# and Unity's asset pipeline.
💡 Beginner Tips
- If you're integrating this into a Unity project, make sure to add it as a package or DLL and reference it in your scripts.
- Test serialization with simple objects first to ensure compatibility with your Unity version.
- Since it's a developer tool, consider using it in a separate test scene before adding to your main mod.
📊 Mod Details
- Game
- Lethalcompany Mods
- Author
- Lordfirespeed
- Version
- 2022.11.9
- Downloads
- 238
- Endorsements
- 2
- Category
- Miscellaneous
- Created
- 7/14/2024
- Updated
- 7/14/2024
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