T3-M4 Lightsaber Construction
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 34 Weapons mods in this game by downloads
📋 About This Mod
Tired of missing a lens? T3-M4 can help! You can have a lightsaber as early as your first trip to the Ebon Hawk in a way that fits in with the story & adds additional dialogue & immersion to the game. You can construct as many lightsabers
T3-M4 Lightsaber Construction Mod v1. 2
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By brents742
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Version Notes
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v1. 0 - 3/4/2021
- Initial release
v1. 1 - 3/7/2021
- Added ability for T3-M4 to rebuild Visas' lightsaber and place in player inventory after Visas joins the party
- Created new dialogue with Visas via existing sound files for returning her lightsaber
- Added new influence gain/loss options with Visas when returning her lightsaber
v1. 2 - 8/10/2021
- Updated M4-78 compatibility to properly display T3's dialog options for the planet
- Grammatical errors corrected when returning Visas' lightsaber to her
Requirements
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TSLRCM 1. 8. 5 or above
Installation
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First, it should be noted that using Steam Workshop is NOT recommended as it can cause any number of issues during your playthrough. Especially with TSLRCM.
With that in mind, if you are using Workshop mods, follow the Steam instructions below versus the regular install instructions.
REGULAR TSLRCM INSTALL USERS:
Run TSLPatcher.exe and follow the prompts.
The patcher will make backups of any existing files you may have that are the same as files this mod uses.
Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
TSLRCM + M478 INSTALL USERS:
You will need to go into the download files and copy the t3m4.dlg file from the M4-78 folder within the folder called Compatibility.
Drop this in your respective override folder after regular install of this mod. Failing to do so will cause M4-78 to not be accessible as T3
will lack the dialog options to unlock the planet without this file.
TSLRCM INSTALLED FROM STEAM WORKSHOP USERS:
When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.
!!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1. 8. 5 THE MOD WILL NOT WORK!!!
Description
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-This mod expands upon existing lightsaber construction methods (Bao-Dur) and allows T3-M4 to not only help you
construct your first lightsaber, but further allows him to construct as many lightsabers as you have crystals
available in your inventory (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber) - on demand.
-The intention of this mod is to give players the ability to have a lightsaber that fits into the existing lore and story
of the game as early as your first visit to the Ebon Hawk if they choose. I wanted a mod that didn't just magically give
the player lightsabers.
-How T3-M4 is able to help you create lightsabers is explained in as much detail as would be available
to the Exile at this stage in their journey. Speaking to T3-M4 and asking him to help you construct a lightsaber will begin
the series of short steps required that will activate this ability for T3-M4 and give you three crystals of your choosing
for use in construction.
-This mod pays careful attention to ensuring nothing is removed from the base game. If you still want to follow Bao-Dur's
lightsaber construction method and search for parts across the galaxy - you can do that!
-The Crafting a Lightsaber quest is now given directly after regaining your Force powers on Peragus.
-Using T3-M4 to construct a lightsaber will trigger the Crafting a Lightsaber quest as completed just like if you made one
through Bao-Dur. Bao-Dur will not ask you why you do not carry a lightsaber anymore once this occurs.
Likewise, if you have not used T3-M4 to construct a lightsaber before bringing Bao-Dur aboard the Ebon Hawk,
he will speak to you about a lightsaber as normal.
-Lightsaber training with Kreia is CONFIRMED to be working using T3-M4 to construct your lightsaber.
-Looting post Crafting a Lightsaber quest works as it would in the base game. Where you would have found a
lightsaber part, you will now find a lightsaber, just like in the base game.
-This mod was designed to work within the existing format of the game concerning
📊 Mod Details
- Game
- Kotor2 Mods
- Author
- brents742
- Version
- 1.2
- Downloads
- 3,805
- Endorsements
- 151
- Category
- Weapons
- Created
- 3/4/2021
- Updated
- 8/10/2021
🔧 How to Install Knights of the Old Republic II Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Knights of the Old Republic II →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Knights of the Old Republic II commands, item IDs, and more.
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