Auto Heal and Force Restore After Combat
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #33 of 38 Gameplay mods in this game by downloads
📋 About This Mod
hiya! A simple quality-of-life mod for Star Wars: Knights of the Old Republic II: The Sith Lords. This mod automatically restores your active party to full health and full Force once combat has ended. It is designed for players who do not
This is my first mod ever, and for a 22 year old game haha. Anyway, noticed that it's kind of annoying waiting for force and health to regen after every combat so I made this very simple file you can simply copy paste and use. It doesn't change anything else.
A simple quality-of-life mod for Star Wars: Knights of the Old Republic II: The Sith Lords.
This mod automatically restores your active party to full health and full Force once combat has ended.
It is designed for players who do not want to spend time using medpacs, casting Heal, or waiting for Force regeneration between fights.
Features
-
[]Automatically restores HP after combat[/]
[]Automatically restores Force points after combat[/]
[]Does nothing while the party is still in combat[/]
[]Does not affect enemies[/]
[]Does not change combat difficulty[/]
[]Does not edit
regeneration. 2da[/]
[]Preserves the normal party-member AI heartbeat[/]
[]No installation tool required[/]
0healing numbers while you are already at full health.
Installation
k_hen_heartbt01.ncsinto your KOTOR II Override folder:
...\Knights of the Old Republic II\Override\Start the game normally.
Uninstallation
k_hen_heartbt01.ncsfrom your Override folder.
Compatibility
Compatible with TSLRCM in normal installations.
This mod replaces:
k_hen_heartbt01.ncsIf another installed mod also modifies this file, the two mods will conflict and the scripts will need to be merged.
Before installing, check your Override folder for an existing copy of
k_hen_heartbt01.ncs.
Texture mods, character textures, lightsaber mods, skyboxes, UI mods, HD packs and similar visual mods should not conflict with this mod.
How It Works
The mod uses the standard party-member heartbeat script.
The original AI heartbeat is still executed normally.
After that, the script checks whether any active party member is currently in combat.
If the party is out of combat:
-
[]missing HP is restored to maximum[/]
[]missing Force points are restored to maximum[/]
Known Issues
This is intentionally a simple quality-of-life modification.
Because HP and Force are restored after combat, the game will be easier than vanilla in areas with several consecutive encounters.
Another mod using
k_hen_heartbt01.ncswill overwrite this mod unless the scripts are manually merged.
Requirements
Star Wars: Knights of the Old Republic II: The Sith Lords
TSLRCM is supported but not required.
Credits
BioWare / Obsidian Entertainment / LucasArts for Knights of the Old Republic II.
Created as a lightweight quality-of-life modification for players who prefer automatic recovery between encounters.
Permissions
You may include or modify this script in other KOTOR II mods as long as proper credit is given.
If redistributing a modified version, please clearly state what was changed.
📊 Mod Details
- Game
- Kotor2 Mods
- Author
- Steve Marvo
- Version
- 1
- Downloads
- 4
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/13/2026
- Updated
- 9/13/2026
🔧 How to Install Knights of the Old Republic II Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Knights of the Old Republic II →
Visit the official mod page for specific installation instructions for this mod.
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