Consular Sentinel Class Skill Swap
⚪ Last updated 2016Preview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 52 Miscellaneous mods in this game by downloads
📋 About This Mod
Summary
This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular.
It always bothered me that the Jedi Consular had 6 class skills, more than the Scoundrel or the Scout, while the Jedi Sentinel had 3, the same number as the Jedi Guardian. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. It always felt like a mistake.
Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. Feat gain, Skill gain, and Power Gain are all based around this. Guardians get more feats, while Consulars and Sentinels get the same number. Consulars get more powers, while Guardians and Sentinels get the same number. Sentinels get more skills, while Consulars and Guardians get the same number.
While I wouldn't classify this mod as a bugfix, it does fix an inconsistency within the game, that left the Sentinel as the least viable Jedi class, considering that skill progression is substantially less useful, especially in KotOR 1, than base attack, force saves, feat gain, and power gain, all of which it lags behind both other classes in. This makes the Sentinel somewhat more viable as a class, especially for skill focused runs, and makes the Jedi Consular slightly less effective, considering it already has a lot going for it, due to the increased number of force power and better saving throws.
Features
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[]Swaps the Class Skills of the Jedi Consular and Sentinel
Requirements & Compatibility
- [
Recommended Mods
- Jedi from the Start
Other Links
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Thank you for reading, enjoy!
Consular Sentinel Class Skill Swap by darthbdaman is a trivial modification and does not have a copyright license (see credits and game EUL
This mod swaps the class skills of the Jedi Sentinel and Jedi Consular in Star Wars: Knights of the Old Republic. The Sentinel gains Computer Use, Demolitions, and Repair, while the Consular loses them. It's a simple, focused tweak for players who want a different skill distribution for these classes.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 1,206 endorsements and nearly 30k downloads.
- Simple, focused change that rebalances skill access for two classes.
- Works for both vanilla and modded playthroughs if you want a different skill dynamic.
⚠️ Cons
- Last updated in 2016, so it might not be compatible with newer mod setups or patches.
- Only affects two classes—if you want broader skill changes, this won't cover it.
- Could conflict with other mods that alter class skills or feats.
For KOTOR players who want to give the Sentinel more utility skills and strip them from the Consular. If you're a completionist who likes to hack computers and disarm mines with a Sentinel, this is for you. Skip if you're happy with the default class skill distribution.
💡 Beginner Tips
- Place the mod files directly into your KOTOR Override folder—no mod manager needed.
- If you're using other class mods, install this one last to avoid overwriting changes.
- Test on a new game or after leaving Taris to ensure the skill swap applies correctly.
📊 Mod Details
- Game
- Kotor Mods
- Author
- darthbdaman
- Version
- 1.0.0
- Downloads
- 29,882
- Endorsements
- 1,206
- Category
- Miscellaneous
- Created
- 4/30/2016
- Updated
- 4/30/2016
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