AxC's Recover Nemo's Body
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #26 of 27 Content mods in this game by downloads
📋 About This Mod
In the game, the Council acknowledges they sent a Jedi to investigate the ruins, but he has not returned. They do nothing about it, never mention him again, and simply send you instead and call it a day. Consequently, we can do nothing either, except rob the corpse of his belongings and leave him in his tomb.
This mod allows you to take matters into your own hands and recover the body of an old Jedi. If you want.
Bring him not to the apathetic Council, but to Deesra, who trains under Master Dorak to one day become Chronicler of the Jedi Order. He will properly document Nemo's fate and attend to his burial.
A short quest begins once you search Nemo's remains and decide to take his body back to the Enclave. You may also choose to deliberately leave him there, as the Council always intended, and the quest will auto-complete, affirming your decision.
Upon completion, you receive a purple crystal that once belonged to Nemo himself. In my opinion, a fitting way to obtain this signature crystal before leaving Dantooine for the first time.
Due to how the game works, it's best to install this mod before entering the Dantooine Ruins for the first time. Otherwise, the dialogue after interacting with the corpse may not trigger naturally. As a failsafe, I've added an additional dialogue option with the Ancient Droid. After finishing your business in the ruins, ask him questions and a new line will appear: "Did you kill the Jedi over there?". This allows you to investigate the body the same way as after searching him.
Nothing major, but if installed on an existing save and using the failsafe route, the body may only disappear after you revisit the location.
Installation:
Use the HoloPatcher installer included in the archive.
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset and HoloPatcher
A compact immersion mod for Star Wars: The Old Republic that adds the option to recover Nemo's body from the Dantooine ruins, with a choice to leave it. With 4 endorsements and 230 downloads, it's a niche addition for roleplayers seeking narrative closure.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tiny mod that fits neatly into an immersion-focused load order
- Gives roleplayers a meaningful choice in a story moment
- Recent update (March 2026) suggests it's still maintained
⚠️ Cons
- Very low endorsement count (4) — might be overlooked or have limited testing
- Only affects one specific quest moment, so it's a one-trick pony
For SWTOR players who care about narrative consistency and want to tie up loose ends in the Dantooine storyline. Perfect for roleplayers who want more agency in their character's choices. Skip if you're looking for gameplay overhauls or major content additions.
💡 Beginner Tips
- Make sure to back up your original game files before installing any mod, even small ones.
- Check if your game version is compatible with the mod's last update (March 2026).
- If you use a mod manager, install through it to keep track of the mod easily.
📊 Mod Details
- Game
- Kotor Mods
- Author
- AxConsortium
- Version
- 1.0.0
- Downloads
- 230
- Endorsements
- 4
- Category
- Content
- Created
- 3/10/2026
- Updated
- 3/10/2026
🔧 How to Install Knights of the Old Republ Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Knights of the Old Republ →
Visit the official mod page for specific installation instructions for this mod.
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