Kingsvein Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
v1.2: Anniversary patch! (Ability demos & new passive!) — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
It's been exactly one year since Kingsvein launched, so let's celebrate with a big new usability feature: ability demos! Now when you look at an ability in your class window, you get to see an example preview of it! There's also two new items and a new passive to play with, plus plenty of little bug fixes. [h2]FEATURES[/h2] [list] [*] New ability previews! Hover abilities in the class window to see a demonstration![/list] [img]{STEAM_CLAN_IMAGE}/43900604/0e1722d88d0e0c638c206168d28f38f5a1879039.gif[/img] [list][*] New accessory, Shattered Heirloom, which [spoiler]powers up Defy Death[/spoiler], found in [spoiler]the Pale Ravine, but only for saves that haven't visited it yet[/spoiler] [*] New accessory, Lamprey Disc, which [spoiler]adds a debuff to shield attacks[/spoiler], found in [spoiler]the bottom of the Pale Ravine, but only for saves that haven't visited it yet[/spoiler] [*] New Titan passive, 'Full Power', which increases club, fist, and shield damage based on your HP[/list] [img]{STEAM_CLAN_IMAGE}/43900604/56e998aa174d7706ce6d30ba2f77c28a42c11079.png[/img] [h2]BALANCE[/h2] [list][*] Fanger's 'Whiplash' base range increased by +1 [*] Marksman's 'Backscatter' primary shot base damage is now always 100% instead of starting at 80% [*] Reduced most Knight and Mystic base ability XP costs to improve early game pacing [*] Slightly increased XP reward for defeating Wisps [*] Slightly increased average starting XP [*] Remir now starts with Brave learned[/list] [h2]FIXES[/h2] [list][*] Advanced Tips section now mentions that damage always rounds up [*] Fixed AI aiming Catalyze at empty tiles [*] Fixed AI sometimes using the wrong weapon for their Counter [*] Fixed NPCs being able to rank up Defy Death [*] Fixed unnecessary delay when ending turn with Chilling Curse passive [*] Fixed being able to cure Vixflies of their time limit [*] Fixed tooltips not pointing at object [*] Fixed Dendal saying his peaceful dialog when you attack after befriending him[/list] [h2]MODDING[/h2] [list][*] Fixed procgen items with toMake=; creating 'blank' items [*] Reverted extra, unnecessary fReq check on ItemReaction actions [*] Converted Zone.actors to MyDictionary for better error detection [*] AI now ignores ActorValueAffecters with forActEvalPurposesOnly [*] Added 'flying' actorValue that allows airborne movement. (Does not have any visual change) [*] Fonts can now be added. Place an .xnb font file in a mod folder and it will automatically be added. (NOTE: it is extremely finicky about the correct type of .xnb) [*] Modded abilities default to having no preview demonstration, but can be given one using the format explained in c_actions_knight.txt[/list] Thank you all for playing this weird little RPG this year - and thank you everyone who discussed, tested, modded, and helped others with Kingsvein! These patches wouldn't be possible without you! [img]{STEAM_CLAN_IMAGE}/43900604/e0a1bbbce23f302c6d326a9439b4535d7b13e6e8.png[/img] [h2]v.1.2.01[/h2] [list][*] Fixed 1 in 100 chance of summoning an item (Spikes, Sigils, etc) failing [*] Fixed Defy Death revive chance being inaccurate at 0 ranks[/list] [h2]v.1.2.02[/h2] [list][*] Fixed rare crash on loading a save that was made while Spikes are dealing damage [*] Attempted fix for rare controller inventory manipulation crash[/list]
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Kingsvein updates — click to read each patch note.