Style Meter (WIP)
⚪ Last updated 2023Preview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #114 of 289 Gameplay mods in this game by downloads
📋 About This Mod
LATEST UPDATE
"Update 2. 1"
(Misc Bug Fixes)
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-You'll now you able to gain SP when any projectile you just fired hits an enemy while running around, falling, being idle, etc. This works for: Magic, Double Arrowguns' projectiles, the "Shooter Mode" for Double Arrowguns, and Shotlocks.
(UI)
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-Added an actual meter to the UI!
-With this meter in place, the Style Points Counter will now be hidden during fights to try and reduce screen clutter, but it will still show up when you finish a fight.
(New Additions/Changes)
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-Successfully defeating enemies will grant 125 bonus SP, and is affected by the Style Multiplier. Unfortunately, It won't count for more than one enemy if you defeat multiple enemies simultaneously, however it will still count if multiple enemies are defeated about a split-second after one another. Sadly, this is just how the code for that had to turn out :(
-The Button Mash Counters have been removed, and have been replaced with Staleness Multipliers from the previous update. Button Mashers, rejoice!
(Balancing)
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-Getting hit will no longer reduce your Style Multiplier
-Switching weapons no longer gives you any SP
-Slightly decreased the amount of time it will take before Style Bleed kicks in
-(Normal Mode) Increased the amount of SP lost when getting hit from 500 to 1000 in ranks D-SSS
-(Hard Mode) Slightly decreased the amount of SP lost when getting hit in ranks D-SSS
-Heavily reduced the amount of SP gained from command finishers
-Style Point amounts when attacking have been increased all across the board!
-It should now be much easier to raise your rank up per hit.
-Staleness Multipliers have been tweaked all across the board
-So basically, every formchange/method of attacking has their own Staleness Multiplier. To sum it up, forms that have slower, single hard-hitting attacks with shorter combos (Hyper Hammer, Magic Launcher, etc.) will gain a lot of SP per hit, but have a faster decreasing Staleness Multiplier. Whereas forms that have faster, multi-hit attacks with longer combos (Double Form, Ultimate Form, Drill Punch, etc.) will gain less SP per hit, but have a slower decreasing Staleness Multiplier. Forms such as the default form, Second Form, Light/Dark Form, Agile Claws, etc. are a sort of a
📊 Mod Details
- Game
- Kingdomhearts3 Mods
- Author
- dOgE x Tylom
- Version
- 1.0
- Downloads
- 2,208
- Endorsements
- 58
- Category
- Gameplay
- Created
- 5/6/2022
- Updated
- 5/11/2023
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Kingdom Hearts III Mods
Download from Nexus Mods.
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