Sora Must Nerf (Balance Overhaul)

⭐ — (33 endorsements) 📥 908 downloads 📌 v1.2 📅 4/11/2021
⚪ Last updated 2021

By gladias9 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/21/2021 📅 Created: 4/11/2021

🔍 Analysis

  • 👍 3.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #168 of 289 Gameplay mods in this game by downloads

📋 About This Mod

Everyone keeps calling Sora weak.. So let's make him weak! Brings balancing changes that make the game LESS easy.

UPDATE: Optional Easier Version with less changes

Reminder: These changes stack with ALL difficulties. Meaning Critical Mode + My Mod = A completely new and far more difficult beast.

Sora is supposedly weak. He's so weak that he can summon roller-coasters that clear entire rooms of enemies and super saiyan transform on demand.

Let's make him ACTUALLY weak by nerfing HIM and HIS SKILLS.

This has been one of the greatest issues with the game since its launch on the PS4.

IT'S WAY TOO EASY. I barely died at all on Proud Mode.

Even when players ramp up the difficulty, there are just far too many unbalanced tools that Sora has.

Attractions kill every mob in sight. Transformations happen every 5 seconds. Team attacks melt bosses.

The game practically starts to play itself.

I have a solution.

Overall Vision: (tl;dr there's a short list & video of my specific changes after this section for faster reading)

Mod still being tested, many of these aspects are subject to tweaking or simply staying as they are.

To start, I wanted KH3 to be more challenging.

Sora has weaker starting stats and his command prompt skills are weakened too.

Even on standard difficulty, you will notice the difference in Sora's abilities. It takes longer to kill enemies, you can't take as many hits from enemies, and senseless spamming of Y/Triangle doesn't save you. I want to discourage reckless play from major battles and encourage people who play safe & smart. Also, I THINK that I made enemies attack more frequently and in higher numbers, but I'm not sure if it works. Overall, the game should be tougher regardless. Don't misunderstand though. This isn't Dark Souls. It's still action-based Kingdom Hearts.. just tougher like the originals if not more.

So where do attractions/team attacks fit in?

Let's talk about attractions. I wanted to tackle this issue the most because attractions have been the bain of this game's balancing and difficulty.

Attractions are incredibly weaker now, in fact, you'd be surprised that they can't even kill basic shadows if poorly used. They're still useful, but you have to think before you use them. Use an AOE attraction on a single powerful enemy and notice a health-bar that barely moves. Alternatively, use the blaster attraction on a group of small enemies and realize you wasted your time. Heck, you can even die while using them (not sure if this was always the case). Team attacks are to be treated in much the same way. Be smart and consider which attacks are best used for what situations or find that you, again, just wasted your time and opportunity.

There's (hopefully) a better balance between mashing attack and casting magic

📊 Mod Details

Game
Kingdomhearts3 Mods
Author
gladias9
Version
1.2
Downloads
908
Endorsements
33
Category
Gameplay
Created
4/11/2021
Updated
4/21/2021

🔧 How to Install Kingdom Hearts III Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Kingdom Hearts III →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Kingdom Hearts III commands, item IDs, and more.

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