Some Second Form Attacks over Re-Mind Abilities
⚪ Last updated 2021Preview

🔍 Analysis
- 👍 3.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #148 of 289 Gameplay mods in this game by downloads
📋 About This Mod
Swaps Re:Mind's attack abilities (Last Charge, Radial Blaster, etc.) to be some Second Form Attacks
Does conflict with other mods that affect the Sora's base animation set (p_ex001_AnimSet).
Mechanically and visually the attacks behave the same.
Q1: But why not swapping the normal attacks?
A1: Because they wouldn't play, Sora would be standing still
Q2: But why not swapping the non-Re:Mind abilities?
A2: See A1
Q3: But why is X or Y attack missing?
A3: Because they either have no hitboxes, wonky animations that makes them a detrimental in normal combat or on bosses, or because see A1
(For Second Form specifically, the finisher's like Ars Arcanum's automatic strike sequence or Sonic Blade did trigger inconsistently so I left them out.
That's also why only three ground- and three air combo modifiers where changed. Quick Slash is still there.)
Implemented kakashifan11's Riskdodge counter replaces counter strike mod changes as optional files.
Optional Files: Rage Form doge haze over dual form dodge.
Thanks to str_petrichor for his awesome asset editor, without it, these mods
wouldn't be possible... with my capabilities at least, heh.
Installation: Put the files in EpicLibrary\KH_3\KINGDOM HEARTS III\Content\Paks\~mods
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📊 Mod Details
- Game
- Kingdomhearts3 Mods
- Author
- Accelerator aka Xydes2011
- Version
- 1.0
- Downloads
- 1,212
- Endorsements
- 45
- Category
- Gameplay
- Created
- 5/11/2021
- Updated
- 5/15/2021
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