Kingdom Come Deliverance II - Multiplayer
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #730 of 785 Gameplay mods in this game by downloads
📋 About This Mod
Kingdom Come Deliverance 2 Multiplayer Mod
KCD2 Multiplayer
Play Kingdom Come: Deliverance II with 1–3 friends. Each of you plays your own full story — your own quests, your own choices, your own save — while seeing and interacting with each other in the world in real time. Think of it less like a shared open world and more like being in the same tavern at the same time: you're both really there, doing your own thing, and free to cross paths whenever you want.
This is a beta. It's genuinely fun and stable for the core experience, but a few things are still rough — see "What this doesn't do yet" below before you install, so nothing catches you by surprise.
Discord Community
What you need
-
[]Kingdom Come: Deliverance II, plus the free "KCD2 Modding Tools" entry on Steam (a separate download next to the main game — the installer will check for this and walk you through it if you don't have it).[/]
[]A friend or two with the same setup. One of you hosts, the others join — no dedicated server needed, and no public server means your session stays private between whoever you invite.[/]
[]. NET 6 & . NET 8[/]
[]That's genuinely it. The installer handles the rest.[/]
What this mod does
See and hear each other, live. Once connected, you'll see your friend's character moving around in your world — walking, running, riding, fighting — and talk over built-in proximity voice chat, so you actually sound like you're standing next to each other.
Your gear shows up on you. Change your armor, your outfit, your weapon — sword, axe, mace, shield, crossbow, whatever you're actually carrying — and it updates on your friend's screen automatically within a few seconds. No fixed "player skin," just you.
Real combat, shared. Land a hit on an NPC, and everyone in the session sees it land — the damage, the reaction, the death, all shared. Fighting alongside a friend actually matters.
Play dice together, properly. Sit down at a real dice table together in the world and play against each other — Farkle-style push-your-luck dice, with an actual in-game interface (no alt-tabbing to a separate window), a proper hotkey-based invite at the table, and a UI styled to fit the game rather than looking like a debug overlay.
Your friend doesn't vanish when you're busy. Open your inventory or the pause menu, and the world doesn't stop for everyone else — your friend keeps walking, talking, and fighting on their own screen the whole time you're in a menu. If someone's in a menu, you'll see a small tag next to their name so you know why they've gone quiet, instead of it looking broken.
Optional: NPCs can notice a fight. New and experimental this release, off by default, one console command to turn on per person: if your friend starts a fight (or you do, near them), a nearby NPC can now actually notice and get involved — briefly treating your friend as a real threat instead of ignoring them completely. It's currently one-directional (the NPC can hurt your friend; they can't hit back yet), and a long fight can occasionally leave their character stuck oddly on the ground until things settle. We're continuing to work on this — it's here because it's genuinely new and interesting, not because it's finished.
What this doesn't do (yet)
Being upfront about this matters more to us than sounding impressive, so:
-
[]No shared quests, dialogue, or reputation. You're each playing your own separate story. NPCs treat you as the only person in the world unless the aggro option above is switched on.[/]
[]NPCs generally don't know your friend exists, by design — this keeps quests, world state, and everyone's individual playthrough completely untouched by anyone else's session.[/]
[]You can't move your own character while your own inventory or pause menu is open. We looked into this properly — it's a real limitation of the game itself, not something we half-fixed.[/]
[]No emotes, and no real duels (yet). Both are planned, neither is in this build.[/]
[]Combat NPCs won't fight back against a friend's character even with the new aggro option on — see above.[/]
[]This is a beta. The core experience (presence, voice, gear sync, combat sync, dice) is solid and well-tested. The newer aggro feature is early and rougher. If something breaks, we want to hear about it.[/]
Reporting bugs / getting help
Two places: the GitHub repo's Issues page, or our Discord — both linked on the mod page. Tell us what you were doing when it happened; that's
📊 Mod Details
- Game
- Kingdomcomedeliverance2 Mods
- Author
- DeepFriedDepp
- Version
- 2
- Downloads
- 74
- Endorsements
- 1
- Category
- Gameplay
- Created
- 8/3/2026
- Updated
- 8/26/2026
🔧 How to Install Kingdom Come: Deliverance Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Kingdom Come: Deliverance →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Kingdom Come: Deliverance commands, item IDs, and more.
Keep browsing — more Kingdom Come: Deliverance mods await