Random Encounters XXXL

⭐ ⭐ (447 endorsements) 📥 17,177 downloads 📌 v1.9.6 📅 10/21/2018
⚪ Last updated 2021

By pecheurman · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/25/2021 📅 Created: 10/21/2018

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #98 of 218 Gameplay mods in this game by downloads

📋 About This Mod

XXXXXL - add NPC to group vs group encounter (3 version from normal to 20)XXXL - remove or add a little cooldown to each encounter.(from nocooldown to 8hour cooldown)XXL - make single person passive encounter (merchant, beggar)

COMPATIBILITY

with the new PTF model, some explanations are needed.

I don't really know how to make the files PTF, and I didn't learn how to use the modding tools, and I'll be honest I probably won't as for now.

but I can give the files changed, which won't be compatible with other mods modifying the same file ("tables")

tho it doesn't mean this mod is incompatible with other mods PTF or not.

what PTF does is that it patch the file with new values modified by the mods only, instead of replacing the whole files comprising value not used.

two PTF mods that change the same files but also the same value in the file will still not be compatible.

there is no mod I know (and I searched feel free to correct me) that modifies the files I posted here, and ADD news value.

there is mods that modify the exact same already existing value, and will not be compatible with this mod PTF or not.

but one file, which is linked to Tzeke(other version are safe and are not modified by any other mods, that could be compatible in PTF).

those files are:

-localization.xml

-v_soul_character_data.xml

if you use any mods which modify those 3 files (and those 3 files are only in tzeke revival not in XXXL, XXL, XXXXXL)

it will be incompatible.

the main issue would be localization, if you have any mod which modifies and add new entry to localization, it will be an issue.

I'm sorry for not updating to PTF, but if someone want to, he can do it and post it separately on nexus and there is no need to credit me or ask me permission at all.

I would suggest if you are not sure, to try it, and if you see issues (especially with localization) just remove the file, it shouldn't affect your save.

(IT IS COMPATIBLE WITH ALL LANGUAGES)

for version 1. 9. 5!!!

XXXXXL    -    add NPC to group vs group encounters (3 version from normal to 20)

XXXL  -   remove or add a little cooldown to each encounter.(from nocooldown to 8 hours cooldown)

XXL    -            make single person passive encounter (merchant, beggar) happen less. (need testing and feedback)

1vsALL encounter modification : you(alone) vs group minimum npc to 1.(max still same)

Random Encounter Tezke revival :: Add 3 custom encounter, (credit: creator - Zaatch ; updating - pecheurman)

You Can use XXXXXL WITH XXXL they are independant from each other and compatible with each other. So you can use them two at same time

or use only one. 

you can't use XXXL with XXL, you have to choose one of them.

ONLY use 15 and 20 if you have a good pc, otherwise you will have bigs issues. (recommended: 1660 gtx, 16 gb ram, i5-9400+)

USE "NORMAL" if you have pretty weak PC but still want more people in fights...

NO need for a new savegame, you can remove the mod ANYTIME and it will be back to default game setting.

in comment you can see some in-depth modification. if you have a question, I'll try to answer it.

**1vsALL encounter modification****

that mean (for more explanation) that before in the game, you had aggressive encounter but it had to be more than 1 bandit, you had to be

outnumbered each time.

min npc in the default was not less than 2-3 and a dog.

with this modification the minimum npc can be 1 but max npc still default. so sometime you will be 1 vs 4, and you have a chance to be 1vs1 (for some nice duel).

in my previous modification I edited it so sometime you could be against 6

raubritters alone. and I got always the same result (otherwise you can't

deal with this, the game is simply not made for you to be against that much opponent.)

was just jumping on horse killing them with bow and finishing the last or last two guy with melee. and it destroyed the immersion a bit

(mine at least).

so I reverted the setting to default, (the default game one) and made this 1vsALL encounter modification.

it simply make it possible to be sometime against 1 opponent (or one npc human

📊 Mod Details

Game
Kingdomcomedeliverance Mods
Author
pecheurman
Version
1.9.6
Downloads
17,177
Endorsements
447
Category
Gameplay
Created
10/21/2018
Updated
8/25/2021

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