More Sensible Weapons and Armor

⭐ ⭐ (196 endorsements) 📥 8,439 downloads 📌 v1.11 📅 5/10/2024
🟠 Updated over a year ago

By Braxus · Armour

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/8/2025 📅 Created: 5/10/2024

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #21 of 38 Armour mods in this game by downloads

📋 About This Mod

Improves armour & weapons to be more sensible, with clearer roles and more logical stats, giving many items a new lease on life while staying very close to vanilla. Ever wondered why the Cuman Harness is so bad, a "Heavy" shield is lighter

This mod aims to give weapons and armour more sensible stats plus clearer use cases and progression, while preserving that real KCD feel. It stays very close to vanilla and within the spirit of the game, while fixing obvious oversights and making some poorly balanced and obviously bad items more useful.

It is neither a balance nor a realism mod, although it improves on vanilla in both areas.

What this mod offers:

  • []Armour stats now line up more with their visual appearance.  Armour that only covers half the limb now weighs less than full-limb protection, items without mail (e.g. kettle hat) are much less noisy than mail, there's more variance between chainmail types, spurs are less noisy, and so on.

  • []Mail and plate items now have strength requirements ranging from "trivial" (5) to "onerous" (15).  Additionally, items have been spread out into a wider range of light and medium armour tiers, to provide for a more natural sense of progression. (Unfortunately, due to how the game handles stat requirements, armor strength requirements are a cosmetic change only).

  • []Many neglected items have been improved to give them a use case, including the Tusk, Sheba, and Envoy swords, Axes, Cuman cloth/leather gear, jackets/vests, sabres, and a variety of other items.

  • []Some overly strong weapons like the Stinger and Polearms had their damage slightly reduced.  They remain very strong in their category but should no longer be a recipe for instant death.

  • []Light armor perk rework.  Many more items now count as light armour (including some helms), and obviously heavy armour items like late-game brigandines now correctly count as plate.  (These changes are less aggressive and more realistic than Pandor's Light armor fix.)

  • []Dozens of miscellaneous changes to smooth out rough edges from vanilla. Saddles no longer break in a single hit, "Light" items now weigh less than "Heavy" items, "decorated" items now have higher charisma & conspic, Ravens Beak & Spiked Warhammer now have the correct icons, previously identical items now have different stats and use cases, and so on.

    [](Optional) An optional version of this mod that incorporates no stolen tags, as these mods conflict.


    How do I know if this mod is for me?

    If you want something that makes neglected items more sensible or believe that almost all weapons & armour should be useful depending on your build, then this is for you.  If you want a difficulty or an economy mod, or something that adds a lot of new items, this mod doesn't do that.


    Notes on difficulty:

    Although not a difficulty mod, some changes may affect your experience.

    • []It takes longer to be able to equip mail and plate armour (starts around strength level 6 with some exceptions).

      []The maximum achievable armour rating has decreased very slightly, due to late game combat jacket/jupon nerfs.

      []The strongest polearms (e.g. Halberd, spears) are noticeably less damaging.

      []There's a much wider range of useful light and medium armour pieces.  Non-plate wearing players can reach higher armour ratings more easily.

      []Some Cumans deal up to ~10% more damage and take ~5% less damage due to sabre and caftan buffs (depends on your armour, and what they spawn with).

    • Quests and quest items are unaffected.

      Overall, I would say the game is slightly harder but the most egregious difficulty spikes have been reduced, and the player has a much wider range of options to handle it. I'd be surprised if you noticed a major change in difficulty.


      Requirements:

      None :).  While it is designed for players with all DLC, this mod will work with any combination of DLC packages or no DLC at all.


      Language / Localization:

      This mod works in every language, as it only changes numeric values.


      Install/Uninstall:

      Extract the zip folder contents, and move the MoreSensible folder to your Kingdom Come/Mods folder.  That's it.

      You can check if the mod is loading by using the tilde ` key to open the console when in-game.  The name of the folder ("MoreSensible") should appear in the console.  Alternatively, check the stats on the cuman harness, spurs, or a mail hauberk.  If you have issues with the mod making no changes in-game, read this first.

      To uninstall, simply delete the MoreSensible f

📊 Mod Details

Game
Kingdomcomedeliverance Mods
Author
Braxus
Version
1.11
Downloads
8,439
Endorsements
196
Category
Armour
Created
5/10/2024
Updated
3/8/2025

🔧 How to Install Kingdomcomedeliverance Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Kingdomcomedeliverance →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Kingdomcomedeliverance commands, item IDs, and more.

Keep browsing — more Kingdomcomedeliverance mods await

📋 All Kingdomcomedeliverance Mods 🏆 Top 25 📂 More Armour 👤 More by Braxus 🔎 Similar Mods 🌐 Best Armour (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods