Polearms Fixed and Polearm Skill Enabled for 1.7

⭐ β€” (398) πŸ“₯ 9,234 downloads πŸ“Œ v1.0

By Damar Stiehl Β· Gameplay

⬇ Download on Nexus Mods

About This Mod

Polearms can be sheathed and carried in the inventory like all other weapons. Polearm skill is visible in the character sheet.

DISCLAIMER: This mod is similar to Ceano's Polearm Fix (https://www.nexusmods.com/kingdomcomedeliverance/mods/582) and functionally the same as Restore Halberds (https://www.nexusmods.com/kingdomcomedeliverance/mods/48). Both Ceano and Nahmy are vastly more competent modders than I am and credit goes to them for the original idea and execution.

However, neither Ceano's Polearm Fix nor Restore Halberds seem to be working with the latest KCD patch 1. 7. This mod is intended to be a solution until either modder has a chance to update his mod. I've gotten quite used to having a spear for mounted combat and missed it terribly, and so would others I imagine.

DISCLAIMER 2: Polearms are obscenely powerful (especially my favorite, the Lucerne Hammer). Which is realistic and accurate, but may detract from your personal gaming experience somewhat.

This is a simple mod that does two things:

1. Polearms are treated like primary weapons rather than oversized weapons: you can freely sheathe them, carry them with you, put them in the horse inventory or in a chest. When sheathed, the polearm will not appear anywhere on your character, which I suppose is mildly unrealistic, but so is stuffing an entire plate harness down your pants and equipping it on a moment's notice.

If you do not have a shield equipped, you will carry the polearm on your shoulder when it is unsheathed. If you have a shield equipped, you'll hold it like a regular weapon (which may look somewhat awkward). Out of combat, the polearm will only swing up and down in a rather slow arc. In combat, you can swing and stab with it, but as far as I know you cannot block or parry with it (you can still dodge though). You cannot sprint, either.

2. Polearm skill is now visible in the character sheet. It is NOT a new skill; it has always been there and you've been gaining XP and levels in it by training or fighting with polearms. The only thing this mod does is change the "hidden" flag for this skill to "false" so the skill is visible in the character sheet.

Installation:

- Unzip into your \KingdomComeDeliverance\Mods folder.

Files modified are:

\Data\Libs\Tables\item\weapon_class.xml

\Data\Libs\Tables\rpg\skill.xml

Unless KCD makes a radical change to either of these, the mod should survive subsequent patches. In fact, I have no idea what broke Ceano's mod (Nahmy's hasn't been updated in a while), as it should have remained functional through the latest update.

I will update and maintain this mod as long as I play KCD; however, I'm a much less dedicated modder than I once was, so once the game leaves my hard drive, I will likely stop maintaining the mod. In that case, anyone is welcome toΒ  take up the banner, use the mod as the template and create a newly functional version.

Mod Details

Game
Kingdom Come: Deliverance
Author
Damar Stiehl
Version
1.0
Downloads
9,234
Endorsements
398
Category
Gameplay
Last Updated
10/17/2018

How to Install Kingdom Come Mods

Create /Mods/ folder in Data directory. Use Vortex for complex mods.

Visit the Nexus Mods page for specific installation instructions for this mod.

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FAQ

Is Polearms Fixed and Polearm Skill Enabled for 1.7 safe to download?

Linked from Nexus Mods which scans all files for viruses. Always download from the official source.

Does this mod work with the latest game update?

Last updated 10/17/2018. Check the official download page for version compatibility.

Where can I learn more about Kingdom Come modding?

Check our complete Kingdom Come modding tools guide for step-by-step setup instructions.