Poison Overhaul

⭐ ⭐ (231 endorsements) 📥 6,952 downloads 📌 v1.2 📅 6/19/2019
⚪ Last updated 2022

By Pyrolusite · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/9/2022 📅 Created: 6/19/2019

🔍 Analysis

  • 👍 3.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #172 of 219 Gameplay mods in this game by downloads

📋 About This Mod

When I knew there was an alchemy system, I immediatly wanted to play a Henry that compensates his lack of combat abilities with poisons. I tried to learn to read as soon as possible to get into it, went through the tedious grind to reach alchemy 13... only to learn that the only poison worth using was Bane. Regular poison ? Ridiculously low damage. Lullaby ? Can't even affect NPCs. Dollmaker ? It was alright but not penalizing enough to be worth using.

So I looked for a mod that fixes that, and the only one that I did find was ProBane by darkavatar7.

Good ideas, but no longer updated at the time, and I wanted to tweak some numbers, so here we are.

The aim of the mod is not to nerf Bane to the ground, it's even buffed, but to make other poisons viable.

You can still only bother with Bane if you want once you installed this mod, but at least you have more choice.

POTION CHANGES

Poison : Versatile and slow poison that impacts a fair amount of stats, but less effective than specialized poisons. Will slowly kill when ingested, practical if you don't want to alert a camp too early after poisoning their food, making them more likely to eat as well. Less potent on a weapon (36 hp over 90 seconds) but can give you an edge thanks to the amount of debuffs covered and its duration.

POISON - INGESTED

Duration : 300 sec (5 min)

-0. 4 Health/s

-40 Energy, -30 Nourishment

-25% Stamina

-25% Stamina Regen

-10% Weapon Damage

-20% Movement Speed

-40% Run Speed

POISON - WEAPON

Duration : 90 sec

-0. 4 Health/s

-15% Stamina

-15% Stamina Regen

-10% Weapon Damage

-10% Movement Speed

-20% Run Speed

Bane : Specialized in making things die quickly, regardless of the way it's been inflicted. Endless if ingested, meaning that if the victim has some way of regenerating health, he won't be able to survive anyway. Lasts 60 seconds from a weapon, but lethal in 25 seconds. If you want something dead as soon as possible, look no further.

BANE - INGESTED

Duration : Endless

-4 Health/s

-50 Energy, -40 Nourishment, +50 Alcohol

-25% Stamina

-15% Movement Speed

-30% Run Speed

BANE - WEAPON

Duration : 60 sec

-4 Health/s

-20% Stamina

-10% Movement Speed

-20% Run Speed

Dollmaker : Specialized in incapacitation. Heavy penalties on stamina, movement, weapon skills, and the only poison preventing the victim from sprinting. Also strongly alcoholic if ingested.

DOLLMAKER - INGESTED

Duration : 600 sec (10 min)

+150 Alcohol

-75% Stamina

-75% Stamina Regen

-5 All Weapon Stats

-85% Movement Speed

Can't Sprint

DOLLMAKER - WEAPON

Duration : 240 sec (4 min)

-50% Stamina

-50% Stamina Regen

-3 All Weapon Stats

-70% Movement Speed

Can't Sprint

Lullaby : Knocks unconscious victims for its duration (5h IG when ingested, 1h IG from a weapon). Steep penalties on main stats, movement speed and stamina regen, reduces energy to 0, but allows you to regen energy over time, making your sleep more efficient. Also prevents sprinting, but NPCs will be knocked out anyways, so this debuff only exists for you.

LULLABY - INGESTED

Duration : 18000 sec WorldTime (5 hours ingame, ~=20 min irl)

NPCs are unconscious for the duration

Energy -100, Energy +80 over time

-50% All Primary Stats

-80% Stamina Regen

+25% Noise Caused

-50% Movement Speed

Can't Sprint

LULLABY - WEAPON

Duration : 3600 sec WorldTime (1 hour ingame, ~=4 min irl)

NPCs are unconscious for the duration

Energy -100, Energy +80 over time

-50% All Primary Stats

-80% Stamina Regen

+25% Noise Caused

-50% Movement Speed

Can't Sprint

Poison Expertise (Alchemy 8) : +25% chance of applying poisons from your weapons.

Implemented the Heavy Swing fix. (damage gain from 3% to 20%).

COMPATIBILITY

Since v1. 1, the mod is using 1. 9's new table loading system, which should hopefully prevent conflicts.

🤖 AI-enhanced — based on mod data

Poison Overhaul rebalances Kingdom Come: Deliverance's alchemy poisons, making alternatives to Bane viable without nerfing it. It enhances Poison with broader debuffs and adds an ingested version, while Bane remains a lethal option. For players who want more poison variety in combat and stealth.

✨ Key Features

Reworks Poison to be a versatile slow-acting poison with both ingested and weapon variants
Adds an ingested Poison effect lasting 5 minutes with multiple debuffs
Buffs Bane rather than nerfing it, keeping it as a quick-kill option
Adjusts Poison weapon coating to deal 36 HP over 90 seconds with stat penalties
Aims to make all poisons viable, not just Bane

📊 Pros & Cons

✅ Pros

  • Community-backed with 231 endorsements and nearly 7k downloads
  • Addresses a real balance gap—makes non-Bane poisons actually worth using
  • Author explains design philosophy clearly, so you know what you're getting

⚠️ Cons

  • Last updated in 2022—may not be compatible with the latest KCD patches
  • Only covers Poison and Bane; other poisons like Dollmaker and Lullaby aren't touched
🎯 Is This For You?
For stealth-focused Henrys who want to poison food and weapons without relying solely on Bane. Also for alchemy enthusiasts who enjoy experimenting with different concoctions. Skip if you're fine with the vanilla poison meta or want a complete overhaul of all alchemy items.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check if the mod requires the latest KCD patch—since it's from 2022, verify your game version before installing.
  • Poison ingested is great for camps: apply it to food pots and wait for the slow drain to weaken enemies before you strike.
  • Weapon Poison's debuffs stack with other effects, so pair it with a mace for maximum stamina drain.

📊 Mod Details

Game
Kingdom Come Mods
Author
Pyrolusite
Version
1.2
Downloads
6,952
Endorsements
231
Category
Gameplay
Created
6/19/2019
Updated
7/9/2022

🔧 How to Install Kingdom Come Mods

Create /Mods/ folder in Data directory. Use Vortex for complex mods.

📖 Full step-by-step install guide for Kingdom Come →

Visit the official mod page for specific installation instructions for this mod.

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