Poison Overhaul
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #172 of 219 Gameplay mods in this game by downloads
📋 About This Mod
When I knew there was an alchemy system, I immediatly wanted to play a Henry that compensates his lack of combat abilities with poisons. I tried to learn to read as soon as possible to get into it, went through the tedious grind to reach alchemy 13... only to learn that the only poison worth using was Bane. Regular poison ? Ridiculously low damage. Lullaby ? Can't even affect NPCs. Dollmaker ? It was alright but not penalizing enough to be worth using.
So I looked for a mod that fixes that, and the only one that I did find was ProBane by darkavatar7.
Good ideas, but no longer updated at the time, and I wanted to tweak some numbers, so here we are.
The aim of the mod is not to nerf Bane to the ground, it's even buffed, but to make other poisons viable.
You can still only bother with Bane if you want once you installed this mod, but at least you have more choice.
POTION CHANGES
Poison : Versatile and slow poison that impacts a fair amount of stats, but less effective than specialized poisons. Will slowly kill when ingested, practical if you don't want to alert a camp too early after poisoning their food, making them more likely to eat as well. Less potent on a weapon (36 hp over 90 seconds) but can give you an edge thanks to the amount of debuffs covered and its duration.
POISON - INGESTED
Duration : 300 sec (5 min)
-0. 4 Health/s
-40 Energy, -30 Nourishment
-25% Stamina
-25% Stamina Regen
-10% Weapon Damage
-20% Movement Speed
-40% Run Speed
POISON - WEAPON
Duration : 90 sec
-0. 4 Health/s
-15% Stamina
-15% Stamina Regen
-10% Weapon Damage
-10% Movement Speed
-20% Run Speed
Bane : Specialized in making things die quickly, regardless of the way it's been inflicted. Endless if ingested, meaning that if the victim has some way of regenerating health, he won't be able to survive anyway. Lasts 60 seconds from a weapon, but lethal in 25 seconds. If you want something dead as soon as possible, look no further.
BANE - INGESTED
Duration : Endless
-4 Health/s
-50 Energy, -40 Nourishment, +50 Alcohol
-25% Stamina
-15% Movement Speed
-30% Run Speed
BANE - WEAPON
Duration : 60 sec
-4 Health/s
-20% Stamina
-10% Movement Speed
-20% Run Speed
Dollmaker : Specialized in incapacitation. Heavy penalties on stamina, movement, weapon skills, and the only poison preventing the victim from sprinting. Also strongly alcoholic if ingested.
DOLLMAKER - INGESTED
Duration : 600 sec (10 min)
+150 Alcohol
-75% Stamina
-75% Stamina Regen
-5 All Weapon Stats
-85% Movement Speed
Can't Sprint
DOLLMAKER - WEAPON
Duration : 240 sec (4 min)
-50% Stamina
-50% Stamina Regen
-3 All Weapon Stats
-70% Movement Speed
Can't Sprint
Lullaby : Knocks unconscious victims for its duration (5h IG when ingested, 1h IG from a weapon). Steep penalties on main stats, movement speed and stamina regen, reduces energy to 0, but allows you to regen energy over time, making your sleep more efficient. Also prevents sprinting, but NPCs will be knocked out anyways, so this debuff only exists for you.
LULLABY - INGESTED
Duration : 18000 sec WorldTime (5 hours ingame, ~=20 min irl)
NPCs are unconscious for the duration
Energy -100, Energy +80 over time
-50% All Primary Stats
-80% Stamina Regen
+25% Noise Caused
-50% Movement Speed
Can't Sprint
LULLABY - WEAPON
Duration : 3600 sec WorldTime (1 hour ingame, ~=4 min irl)
NPCs are unconscious for the duration
Energy -100, Energy +80 over time
-50% All Primary Stats
-80% Stamina Regen
+25% Noise Caused
-50% Movement Speed
Can't Sprint
Poison Expertise (Alchemy 8) : +25% chance of applying poisons from your weapons.
Implemented the Heavy Swing fix. (damage gain from 3% to 20%).
COMPATIBILITY
Since v1. 1, the mod is using 1. 9's new table loading system, which should hopefully prevent conflicts.
Poison Overhaul rebalances Kingdom Come: Deliverance's alchemy poisons, making alternatives to Bane viable without nerfing it. It enhances Poison with broader debuffs and adds an ingested version, while Bane remains a lethal option. For players who want more poison variety in combat and stealth.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-backed with 231 endorsements and nearly 7k downloads
- Addresses a real balance gap—makes non-Bane poisons actually worth using
- Author explains design philosophy clearly, so you know what you're getting
⚠️ Cons
- Last updated in 2022—may not be compatible with the latest KCD patches
- Only covers Poison and Bane; other poisons like Dollmaker and Lullaby aren't touched
For stealth-focused Henrys who want to poison food and weapons without relying solely on Bane. Also for alchemy enthusiasts who enjoy experimenting with different concoctions. Skip if you're fine with the vanilla poison meta or want a complete overhaul of all alchemy items.
💡 Beginner Tips
- Check if the mod requires the latest KCD patch—since it's from 2022, verify your game version before installing.
- Poison ingested is great for camps: apply it to food pots and wait for the slow drain to weaken enemies before you strike.
- Weapon Poison's debuffs stack with other effects, so pair it with a mace for maximum stamina drain.
📊 Mod Details
- Game
- Kingdom Come Mods
- Author
- Pyrolusite
- Version
- 1.2
- Downloads
- 6,952
- Endorsements
- 231
- Category
- Gameplay
- Created
- 6/19/2019
- Updated
- 7/9/2022
🔧 How to Install Kingdom Come Mods
Create /Mods/ folder in Data directory. Use Vortex for complex mods.
📖 Full step-by-step install guide for Kingdom Come →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Kingdom Come commands, item IDs, and more.
Keep browsing — more Kingdom Come mods await