FOOD MATTERS - Realistic medieval food rebalance

⭐ — (11 endorsements) 📥 999 downloads 📌 v1.0 📅 1/15/2026
🟡 Updated this year

By ContextMaker · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/26/2026 📅 Created: 1/15/2026

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #440 of 758 Gameplay mods in this game by downloads

📋 About This Mod

Realistic stats for medival Bohemia foods and drink. (weight, price, inconsistencies and balance adjustments). Rebalances food nourishment and energy to incentivize using expensive - highly valued foods.

REALISM WHEREVER POSSIBLE

Food and drinks are rebalanced with respect to medieval Bohemia’s geography, traditions, daily routines and realistic weights.

Realistic weight

Self explanatory, wherever possible without breaking gameplay items aligned with in‑game models.

Prices

Bread and vegetables stay affordable, as do common offals. Meat is more expensive yet affordable while wild game remain a luxury for the nobility. Wolf and dog meat was famine/desperation food - almost no market value.

BALANCE

1) This mod makes keeping nourishment and energy levels harder than vanilla game. Food healing wasnt working consistently in vanilla game. Some foods (like cooked chicken) would not heal despite it should, so i removed healing from all foods. Only drinks now restore health. When balancing food stats I interpreted Energy as both "tiredness" and "morale". Things to remember:

a) Each food consumes energy and restores nourishment. More expensive/prestige/processed food restores more nourishment and consumes less energy.

b) Alcohol restores some energy and health. Enough to offset food energy cost, but not a substitute for sleep.

Example: If you eat cheap cabbages to increase nourishment your energy/morale will drop fast, if you have a meal of cooked boar meat and especially with some wine - Henry will be nourished and his energy/morale will not decrease. (see table for quick reference below)

Raw meat and vegetables    - - - energy            + nourishment

Cooked foods (48h spoil rate)          - energy   + + + + nourishment

     Dried foods (720h spoil rate)        - - energy         + + nourishment

 Smoked foods (168h)     - - energy      + + + nourishment

               Pots (except camp pots)      +energy             +nourishment                                       Alcohol     + + energy           - - sober

📊 Mod Details

Game
Kingdom Come 2 Mods
Author
ContextMaker
Version
1.0
Downloads
999
Endorsements
11
Category
Gameplay
Created
1/15/2026
Updated
1/26/2026

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