Combat Gameplay Overhaul
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #318 of 758 Gameplay mods in this game by downloads
📋 About This Mod
Highly experimental combat overhaul that forces you to match direction in order to perfect block. Not a PTF mod.
This mod is highly experimental and not well tested. This mod forces you to match directions in order to perfect block, making ripostes actually useful, instead of the boring perfect block->riposte->perfect block cycle that just serves to damage your weapon and make fights extremely long and boring. This makes feints, charged, attacks, etc pretty strong. The enemy has a lot of experimental AI changes that causes them to switch direction more and feint more as well in order to make your life hell. However, many of these changes are experimental and I don't fully understand all of the parameter changes. If you think they look wrong, they probably are. Meant to be used with my other mod Weapon Balance Overhaul
You must launch with -devmode as a launch argument
How it works
Ok, this mod is complicated and has a ton of changes. The combat flow is really changed. You really need to try the mod and see how its different, its hard to describe here.
Since blunt weapons and polearms only have 3 attack zones, there are only 3 areas that you have to direction match.
Attack Changes
[Left][Top and Bottom][Right]
You can see it in the screenshot. If you are in the thrust guard, you can perfect block top guard, and if you are in top guard, you can perfect block thrusts. Left and right are more strict.
This can make 1vX both easier and harder. It's easier to kill someone faster but obviously blocking external attacks is harder. Combos really matter.
AI Changes
The AI changes zones more. They are not necessarily designed to change zones efficiently to block attacks. They can be more aggressive as well.
Dodge Changes
Dodging is a lot more realistic, but a lot worse. Dodging was completely busted before, allowing you to dodge 10 feet with a gigantic amount of iframes. Since they avoid a lot of the block mechanics, dodge had to be nerfed and made more realistic.
Dodge distance has been totally standardized regardless of armor. So wearing armor is strictly better for dodging now, as you do not dodge very far anymore.
Dodge NO LONGER has iframes. This means that if the weapon touches you in the dodge animation you get hit. However, the side dodge animations bring you low enough so that you can dodge under attacks. You need to make sure you dodge in the correct direction that brings you under the attack.
This is not a PTF mod and requires wholesale replacement of combat xml files in order to function. It will not be compatible with changes to
combat_action_block.xml
combat_action_perfect_block.xml
combat_action_pose_modifier.xml
combat_zone_distance.xml
combat_zone_config.xml
combat_zone
📊 Mod Details
- Game
- Kingdom Come 2 Mods
- Author
- machinegod
- Version
- 2.9
- Downloads
- 2,222
- Endorsements
- 44
- Category
- Gameplay
- Created
- 2/14/2025
- Updated
- 3/23/2025
🔧 How to Install KCD2 Mods
Use Vortex or manual.
📖 Full step-by-step install guide for KCD2 →
Visit the official mod page for specific installation instructions for this mod.
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