Skeleton Sultans Plus
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
This mod intends to flesh out the Skeleton Sultans faction, from the Sailsback mod. Check the list of dependencies. No assets were redistributed. WAT 1. Skeleton Sultans now have a trading outpost. The caravans oft carry a map that shows its location, but you only have to look where wild Sailbacks and Processor Units roam to find it. 2. A new Skeleton Sultan Trader start is now included, in which you start as an offshoot trader with two Processor Tankers and one Sailback to launch you on your trading journey. 3. The Skeleton Sultans can now also sell Servile Thrasher units. Limitations aside, buying them should quickly get them to join your squad on their own. The slavery system is kinda finicky, though. I've split off the caravan into two, the first left untouched, and the second carrying the extra Thrashers for sale. 4. Skeleton Sultans can now be befriended, for a price. All this does, really, is increase the odds of them visiting your outposts. 5. Tweakings of the Thrasher-related items, and possibility to craft the harpoon and the ammo (if you've found the required blueprints). NEW! 1. Changed the Sailback pack to include a lantern like the Garu pack has, except in blue! Spooky! It will now be exceedingly easy to spot Skeleton Sultans in the distance, at night. I know it's kinda janky but I'm not a wizard. 2 The Skeleton Sultans will also sell the pack without the light source also, should you wish greater stealth upon your sailbacks. 3. Skeleton Sultans also sometime sells a portable version of the lantern for your character to carry, called the Lantern of Fright. Be aware not everyone will be happy to see you carrying one.
📊 Mod Details
- Game
- Kenshi Mods
- Author
- 76561198039198989
- Version
- N/A
- Downloads
- 11,663
- Endorsements
- 0
- Category
- Buildings, Factions, Items/Weapons, Research, Races, Characters
- Created
- 10/10/2022
- Updated
- 4/8/2023
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