Enhanced JWE1-Like Campaign Gameplay (1.10.0)

⭐ — (16 endorsements) 📥 1,510 downloads 📌 v1.8.2 📅 10/15/2022
⚪ Last updated 2024

By mistersiraj11 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/23/2024 📅 Created: 10/15/2022

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #43 of 76 Gameplay mods in this game by downloads

📋 About This Mod

The mod contains the following improvements:- All dinos have their appeal ratings boosted.- Most of the dinosaurs' environmental needs have been edited.- All stegosaurids have an area need growth of 20%, which is similar to the ceratopsids

Improved JWE1-Like Campaign Gameplay.

BACK UP YOUR FILES BEFORE INSTALLING MOD!

Please notify me if there are bugs or crashes. I've tested my mods and maps over and over to ensure they're working.

Jurassic Nightmare in Sandbox Mode Changes (DISCONTINUED (Use the database.cnumberscenariosettingsdata.lua from the old files if you want JNiS)):

- Target Ticket Price is set to 600. Going lower makes maps unbeatable.

- Scientists take a while to rest.

- Scientists cost 125,000$ to rest.

- Scientists' salaries (or cost per minute) are tripled (300%).

- Scientists have their skills deducted by -2. (EX. A Logistics Specialist will start with 3 out of 10 skill points instead of 5 or 6 skill points).

- You can build only one staff center.

- You can't incubate dinosaurs/reptiles until you reach 100% genome.

- Disloyal scientists are enabled.

- Building upgrades are disabled.

- Research costs are 175%.

- Terrain edit costs are quintupled (500%).

- General tasks take 35% longer to finish.

- Genetic modifications are disabled.

- Southwest USA negative combat and health traits are enabled (-90% lifespan if thirsty, has a large appetite, weak, vulnerable, unfit, and sickly).

- Intelligent carnivores are enabled.

- Fussy dinosaurs/reptiles are enabled.

- You can only recruit 4 scientists in the park.

- Storms are now enabled in Biosyn Sanctuary (in sandbox only).

- To reduce tedium, scientists' unrest have been increase to 10 (15 if motivated) (c0keystaff.fdb).

- For balance's sake, hotels (both small and large) can be instanly built. (c0buildings.fdb)

- The visitor center can now (normally) recruit 4 instead of 2 scientists.

- You can only recruit Logistics, Genetics, and Welfare specialists as well as generalists and positive influences to ensure the maps are beatable. Players can still change this if they want.

- Research requirements have been slightly reduced to easily unlock everything if players desire.

- Wild Capture frequencies have been increased to reduce waiting time. It is advised to set it on normal.

DINOSAUR EXCHANGE CHANGES: -

- Minimum and Maximum Genomes are always set to 100%.

- Prices have been adjusted based on the value/size of the dinosaur/reptile.

EXPEDITION CHANGES: -

- You only need one fossil to reach 100% genome for the dinosaur/reptile.

- Expedition prices and durations have been halved for the sake of "random digsites".

STAFF CHANGES (c0keystaff.fdb): -

- Generalists, specialists, and psychologists (done to avoid errors/crashes) are always available.

- Specialists and generalists have their potential increased to 4 and 6 (specialists) and 2 (generalist).

- Assigning specialists with other scientists will speed up tasks by 50%.

- Staff rest duration takes 90 seconds in

📊 Mod Details

Game
Jurassicworldevolution2 Mods
Author
mistersiraj11
Version
1.8.2
Downloads
1,510
Endorsements
16
Category
Gameplay
Created
10/15/2022
Updated
3/23/2024

🔧 How to Install Jurassic World Evolution Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Jurassic World Evolution →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Jurassic World Evolution commands, item IDs, and more.

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