Jupiter Hell Classic Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
Hotfix, Game 0.11a / Engine 0.10.9a — engine or render changes — graphics mods and native plugins (SKSE/F4SE) may break until updated. Roll-back guide →
📋 Patch Notes
[list] [*] fixed explode levers blowing up stations and terminals [*] fixed negative armor on some cerberus assemblies [*] fixed potential controller freeze [*] fixed crash recovery sending to wrong level [*] fixed teardown crash [*] fixed potential dissapearance of hint info in top-right [*] fixed revealing large enemies through reticule size [*] drlmod - fixed crash on picking Intuition as first trait [*] drlmod - fixed missing sound/music [/list]
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Jupiter Hell Classic updates — click to read each patch note.