Cross-Mod Universal Armament Expansion C-UAE

⭐ — (56 endorsements) 📥 1,716 downloads 📌 v4.5 📅 2/2/2024
🟠 Updated over a year ago

By lucekdudek · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/30/2025 📅 Created: 2/2/2024

🔍 Analysis

  • 👍 3.3% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 108 days after the latest game patch — actively maintained
  • 🏆 #12 of 65 Gameplay mods in this game by downloads

📋 About This Mod

Semi-Random Enemy Weapons and Semi-Random Enemy Armor with Robust weapon attachment and ammo distribution system that scale with campaign progression

Cross-Mod Universal Armament Expansion (C-UAE)

What does it do

Increase the variety of Weapons and Armor of all enemies you meet.

The goal of this modification is to be compatible with other modifications out of the box without the requirement of compatibility patches. So mods like ToG, Rato's Overhaul, or AI mods can be used with no issues.

  • []Enemies get new weapons and armor of similar strength

    []Weapons and Armor from other modifications are automatically added to the pool of available weapons(e.g. Tons of Guns or Masters of War)

    []Robust attachements system. Weapons are granted attachments matching adjusted enemy level. At higher level, enemies will have more and more powerful attachments

    []Ammunition distribution system. At higher level, enemies will have more and more powerful ammunition

    []Works with old saves, can be disabled at anypoint

    [] Strength of new armaments can be adjusted

    []Armaments condition (how much they are damaged) matches the condition of the original loadout

    []Mod uses drop chance logic from the base game(Most mods that modify drop chance are compatible)

    [] Enemies get extra Grenades

    []Night grenades(flares etc) are only distributed during a night and in underground sectors

    []Heavy Weapons are distributed based on ammunition type(RocketMan still shoots rockets, Montar Enemy still use Montar-like weapons)

    []Mod does not affect unique armaments(e.g.)

    C-UAE vs Random Enemy Weapons

    C-UAE distributes all available weapons among all enemy fractions while REW provides a more structured distribution where all weapons are picked by hand to be distributed for specific fractions only. This difference leads to multiple consequences. E.g. in REW weapons from mods that don't support REW won't be distributed at all but in C-UAE Weapons that are not configured to be available in Bobby Ray's won't be distributed

    Configuration options allow to disable weapon replacement enabling players to use logic for weapons for REW and the rest of the features of C-UAE

    Recommended mods to use with C-UAE

    More arnaments

    • []More Armor Note: new vanilla armor and variations of existing once

      []Masters of War Note: new weapons

      []Tons of Guns Note: new weapons(a lot of them)

      Enemy AI

      • []Tactical AI Project (Old The Grand Chien Nightmare) Best AI mod there is

        Alternative balance (alongside with more armaments)

        • []Rato's Gameplay Balance and Overhaul 3 Note: new weapons logic

          []Timmeh's Armor Overhaul and Timmeh's Weapon Overhaul Note: new weapons and armors and new armor, not compatible with other mods

        • BCE Guns and Armor Crafting Economy Note: new weapons and armor, not compatible with other mods

          Note: BCE and Timmeh's Weapon are changing prices of vanilla weapons and are not balanced for vanilla prices so they will not work with ToG and/or MoW

          Don't use all mods from the above lists together. For information on which mods can be used with which related to the particular mod's description

          How does it do

          Whenever players meet enemies in the satellite or tactical view, all enemies are scanned and a profile of their level, affiliation, and loadout is created. This profile then is used to generate new weapons and armor. Mod remembers which enemies were already changed and meeting the same enemies for a second time will not trigger the mod's logic.

          Avaiable Armaments Logic

          C-UAE is built based on in game system of Cost and Bobby Ray's CanAppearIn

📊 Mod Details

Game
Jaggedalliance3 Mods
Author
lucekdudek
Version
4.5
Downloads
1,716
Endorsements
56
Category
Gameplay
Created
2/2/2024
Updated
6/30/2025

🔧 How to Install Jagged Alliance 3 Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Jagged Alliance 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Jagged Alliance 3 commands, item IDs, and more.

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