Softer Quests Triggers
🟡 Updated this yearPreview

🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 317 days after the latest game patch — actively maintained
- 🏆 #14 of 65 Gameplay mods in this game by downloads
📋 About This Mod
The Mod removes very annoying triggers from 3x quests. Like timelimits or a number of sectors that you have cleared of enemys. Only as few as possible were adopted unchanged. So that you can play the way you want to.+ Its multilingual:
Details
How this quests starts now:
1. Biff: • He calls for help, if player has min. 1x mine + mercs enter: A9, B8
2. Corazon Santiago: • She invites to refugee camp, if player's mercs enter: A8 (and save Biff) or B16, C20
3. Dr. Kronenberg: • Normal start, only the timelimit for deliver virus samples is deleted.
If you have to start a new game for this mod, depends on your progress of the game:
- The time limits you have already started, the mod will don't stop them.
+ The time limits that you have not yet started, will never start.
To check if you have activated one timelimit: Start the gamespeed and check 39 days later if some entries in the laptop notes/e-mails/history for the 3 quests has changed. Or alternatively look at the deadline for a starting radio call sequence.
Installation
Extract the folder into: C:\Users\<<<Your-Windows-Name>>>\AppData\Roaming\Jagged Alliance 3\Mods\
Start game and activate the mod in the list of the Mod-Manager. If the automatic prompt for a restart appears, accept it.
Notes
Created with the in game mod-editor. How it was made:
3x Quests were copied and edited. "RescueBiff, 03_DefeatTheLegion, Sanatorium".
Before they where copied, game language was select to the various ones. Because the editor creating for every quest, own entries on the Latop or Snype, in the language witch was seleced before:
1. RescueBiff (Biffs call for help in A6):
TCE_Starttimer --> Set quest timer in RescueBiff ... --> "920h" to "1000000000000000000h"
TCE_TriggerCall --> Player sectors with mine --> "4" to "999"
2. 03_DefeatTheLegion (betrayal in refugee camp in E9):
TCE_CheckMinesORCities --> Player cities --> "12" to "999", Player sectors with mine --> "4" to "999",
Player sectors --> "70" to "999", Set quest timer in 03_DefeatTheLegion ... --> "24-48h" to "1000000000000000000h"
TCE_CheckCloseToMajor --> If D14 sector is controlled ... --> if "D14-D16, C14-C16, C20" sector is controlled ... -->
deleded and changed to "B16, C20"
3. Sanatorium (virus outbreak in H12):
TCE_TimerGiven --> Set quest timer in Sanatorium ... --> "216-264h" to "1000000000000000000h"
📊 Mod Details
- Game
- Jaggedalliance3 Mods
- Author
- farbeimer3
- Version
- 2.2
- Downloads
- 1,453
- Endorsements
- 51
- Category
- Gameplay
- Created
- 5/13/2024
- Updated
- 1/25/2026
- Tags
- Gameplay, Quality of Life
🔧 How to Install Jagged Alliance 3 Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Jagged Alliance 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Jagged Alliance 3 commands, item IDs, and more.
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