🧩 Intruder Mod Load Order

Recommended install order for Intruder Mods mods. Install foundations first, overhauls next, visuals last — this minimizes conflicts and crashes. Order derived from mod category + community endorsements, not opinion.

📦 Other Mods

1.
Oceanside Old

Raid · 270,910 dl · ⭐ 0

2.
Target

Training · 270,712 dl · ⭐ 0

3.
Mountainside

Hack, Raid · 94,408 dl · ⭐ 0

4.
Phil's Gas

Hack, Raid · 76,955 dl · ⭐ 0

5.
Oceanside

Raid · 72,683 dl · ⭐ 0

6.
Cliffside

Hack, Raid · 72,675 dl · ⭐ 0

7.
Phil's Tower

Hack · 64,550 dl · ⭐ 0

8.
Phil's Saloon

Raid · 56,974 dl · ⭐ 0

9.
Phil's House

Raid · 51,391 dl · ⭐ 0

10.
Train Heist

Silly, Raid · 44,511 dl · ⭐ 0

11.
Professional

Hack, Raid · 44,178 dl · ⭐ 0

12.
Motel

Raid · 43,803 dl · ⭐ 0

❓ Load Order FAQ

What is a mod load order?

The sequence in which your mods load. Foundations (SKSE, patches) must load first; visual mods last. Wrong order = crashes, missing textures, broken quests.

Should I use a mod manager?

Yes. Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate. A mod manager sorts your load order automatically and flags conflicts.

How many mods should I install?

Start with the foundations above, then add gameplay and visuals gradually. Test after each batch so you can identify what breaks.