Impossible Creatures Steam Edition Update — Mod Compatibility Status & Broken Mods List
🧠 What This Means for Modders
PATCH 3 - Fixes & WORKSHOP support — a general update — most mods survive, but check the broken list below. Roll-back guide →
📋 Patch Notes
Changelog 30th March 2016 (Public Release) - Added support for the Steam workshop. (Use -moddev command to disable mod updates) - Added support for playbacks in Steam workshop. - Restored compatibility with some of old (1.1) recorded games - Increased limit of characters in a profile name. Now SpaceHamst may become SpaceHamster again :) - Steam should now correctly detect quiting the game. - Splash screens and profile selector are no longer displayed after a game restart. - Merged some game texts tweaks from Tellurian mod. - Fixed bugs in Russian localization - When mod or resolution is changed, the game restarts in a appropriate screen - Loading screens for custom mods should now be visible. - Reduced possibility of a bug where mission won't end after completing all the objectives
✅ Mods Updated for This Patch (0)
These mods were updated after the patch — safe to use on the current version.
None yet.
⚠️ Mods That May Be Broken (0)
These native mods may not work until the author updates them. Everything else is unaffected — .esp, texture, and Papyrus-script mods are version-independent and survive patches.
None yet.
↩️ How to Roll Back / Downgrade
Steam: open the Steam console (steam://nav/console) and run `download_depot <appid> <depotid> <manifestid>` to download the pre-update build, then copy those files over the updated ones. Set the game to "only update when I launch" (Properties → Updates). Always back up the game folder before a patch.
🕘 Previous Updates
Older Impossible Creatures Steam Edition updates — click to read each patch note.