LogicVisuals Dungeon Engine(UI)

⭐ — (0 endorsements) 📥 5 downloads 📌 v1.1 📅 4/7/2026
🟡 Updated this year

By King · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/7/2026 📅 Created: 4/7/2026

🔍 Analysis

  • 🏆 #19 of 22 Utilities mods in this game by downloads

📋 About This Mod

Build your dungeon insiide an instance, config logic script using keywords, and ingame Menu, no need of code experience, just block.Perfect for admin, and builder team.Special MMO style emplacement of dongeon in survival link to an Instance

LogicVisuals — Dungeon Scripting Engine

⚠️ French Player, theres french tutorial video for you on youtube, just follow the english tutorial to get to the channel.
⚠️ IMPORTANT — Read First LogicVisuals is not a dungeon. It is a dungeon scripting engine — a no-code tool that lets server admins and builders bring any dungeon to life, entirely in-game, with no programming knowledge required. Yes I Provide dungeon in it, that you can instantly play if you are OP , using the /inst native command.  But you will have to place a door for your player using the system i provide(new tuto soon), or if you know how to create a native dmension crystal wth the asset editor you can too, but its not intedn to work with it since the native protal spawn randomly froman offset from the native portal block, this can lead you to fall through the void, or spawn in the ground, use the logicvisuals system to link your dungoen, and have the exact spawn point you want.
⚠️ Universal Block Compatibility (New in 1. 1) You no longer need _Logic suffix blocks to script your dungeon. Any native Hytale block with an F interaction can now be scripted right after you activate the Spot, (watch the new tutorial: https://youtu.be/19K2h7GIBhM ) — a workbench, a chest, a lantern, a furnace. Place a Logic_Config_Block adjacent to it and press F. That's it. The dedicated _Logic variants still work but are no longer required. If you built dungeons on versions prior to 1. 07, your configs are fully compatible — no migration needed.
⚠️ onPlace renamed to onPush If you have configs from before version 1. 07 that use onPlace as a trigger, you must update them. Open your config JSON at mods/King. LiteLogicVisuals/dungeons/ and replace onPlace with onPush, or simply reset and reconfigure the affected rows in-game. This is a one-time migration.
⚠️ Instance-first design LogicVisuals is designed to work inside instances. Scripts do not reset automatically in survival worlds — a server reboot is required to rearm them. In instances, every player gets a fresh copy of the dungeon automatically, rearmed and ready for the player. This is by design.
⚠️⚠️⚠️UPDATING INSTRUCTIONS!!!!!!!⚠️⚠️⚠️
⚠️ Before updating Back up these folders before extracting a new version:

mods/King. LiteLogicVisuals/dungeons/ — your dungeon script configs mods/King. LiteLogicVisuals/Server/Instances/ — your custom instances

Restore them after extracting. No file editing required for anything else.

What is LogicVisuals? LogicVisuals turns any interactable Hytale block into a programmable logic node. Doors seal shut. Monsters spawn in waves. Puzzles demand real thought. Physical mechanics chain with combat encounters. A bridge appears block by block after the last enemy falls. All of this is configured in minutes, entirely inside the game, through a UI menu. No commands. No code. Just blocks, triggers, and actions. If you can build a dungeon, you can script it.

How it works — The Workflow Step

1 — Build your dungeon shell in the survival world Your dungeon entrance is a simple frame of blocks with an invisible Portal_Dungeon_Logic block linked to your instance dimension. When a player walks through, they enter their own isolated copy of the dungeon. Every player runs their own instance simultaneously, fully independent. If you want to go further, you can build a complete exterior shell — a cathedral, a fortress, a cave entrance — and players will recognize the interior when they enter. The demo dungeon included in the pack shows exactly this in the video, you didnt get the prefab with the pack , and the universe folder, but you have the exemple in the video 'ComingSoon'' : an exterior visible from the overworld, and a matching interior inside the instance.

Step 2 — Create your instance Place a Logic_Config_Block with no adjacent logic blocks to open the instance creation menu. Choose a template, name your instance, and it is ready to edit. Use /llvedit InstanceName to enter edit mode at any time, or /llvcopy TemplateName NewName to duplicate a template.

Step 3 — Configure your scripts Place a Logic_Config_Block adjacent to any interactable block in your dungeon. Press F. The configuration menu opens. Select your trigger, your action, your positions, and confirm. The script is live. To capture spawn, break, or place positions without typing coordinates, use the three TakePos blocks:

TakeBreakPos_Logic — press F to capture a break position

TakeSpawnPos_Logic — press F to capture a spawn position

TakePlacePos_Logic — press F to capture a place position

All captured positions appear in the TakePos Clipboard panel on the right side of the config menu, organize

📊 Mod Details

Game
Hytale Mods
Author
King
Version
1.1
Downloads
5
Endorsements
0
Category
Utilities
Created
4/7/2026
Updated
4/7/2026
Tags
Gameplay, English, Tutorials for Players, Utilities for Players, Quality of Life, Collection Asset

🔧 How to Install Hytale Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Hytale →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Hytale commands, item IDs, and more.

Keep browsing — more Hytale mods await

📋 All Hytale Mods 🏆 Top 25 📂 More Utilities 👤 More by King 🔎 Similar Mods 🌐 Best Utilities (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods